My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Furnace Inferno Dragon
Zap
Minions Furnace Inferno Dragon
Barbarian Barrel
Furnace
The Log
Furnace
Earthquake
Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Inferno Dragon
Fireball
Minions Furnace Inferno Dragon
Poison
Minions Furnace
Lightning
Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tornado Furnace Inferno Dragon Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tornado

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Minions Furnace The Log
Minions
Zap Inferno Dragon
Furnace
Zap
Rocket
Tornado
Tornado
Zap Rocket The Log
Lightning
The Log
Zap Tornado
Inferno Dragon
Minions

Defense Synergies 1 12

Zap
Minions Furnace Tornado The Log Inferno Dragon
Minions
Zap The Log
Furnace
Zap Tornado
Rocket
Tornado The Log
Tornado
Rocket Zap Furnace The Log Inferno Dragon
Lightning
The Log
The Log
Zap Minions Rocket Tornado Lightning Inferno Dragon
Inferno Dragon
Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Minions The Log
Inferno Dragon Zap Minions Furnace The Log
Furnace Rocket Tornado Minions Lightning Inferno Dragon
Inferno Dragon Minions Furnace
Lightning Rocket Tornado The Log
Tornado The Log Zap Minions Furnace
Minions Furnace Rocket Tornado Lightning Inferno Dragon Zap
Rocket Lightning Zap The Log
Inferno Dragon Minions Furnace Tornado
Tornado
Minions Zap Furnace Tornado The Log
Minions Inferno Dragon Zap Furnace Tornado
Furnace Zap Minions Rocket Lightning The Log
Rocket Zap Minions Furnace Tornado The Log
Inferno Dragon Furnace
Rocket Tornado Zap Furnace Lightning The Log Inferno Dragon
Minions Furnace Tornado
Zap Minions Furnace Tornado The Log
Zap Furnace Tornado The Log Minions Inferno Dragon
Tornado Inferno Dragon
Minions Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace
Zap Rocket Lightning The Log Inferno Dragon
Zap Minions Furnace Rocket Lightning The Log
Rocket Lightning Zap Tornado The Log
Inferno Dragon
Furnace Rocket Zap Minions Tornado
Rocket Minions Furnace Lightning
Inferno Dragon
Zap Rocket Lightning Minions Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Minions
Rocket Lightning Zap Tornado The Log
Rocket Lightning
Furnace
Zap Minions Furnace Rocket Tornado Lightning The Log Inferno Dragon
Minions Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket The Log
Zap Tornado The Log
Rocket Lightning The Log
Lightning Rocket The Log
Rocket Zap Furnace The Log
Zap Minions Furnace Rocket Tornado
Furnace Tornado The Log
The Log Zap Tornado Lightning
The Log Zap Tornado Lightning
Rocket Lightning Minions Tornado
Rocket Lightning Zap Tornado The Log
Lightning Zap Rocket Tornado
Rocket Lightning The Log
Lightning Minions Rocket
Lightning Zap Furnace The Log
Rocket Lightning Zap Furnace The Log
Lightning Furnace Rocket The Log
Lightning Rocket Tornado
Minions Rocket Lightning
Rocket Lightning Zap The Log
Rocket Lightning Zap Tornado The Log
Rocket Lightning Minions The Log
Rocket Lightning Tornado
Rocket Tornado Lightning The Log
Rocket Lightning Zap The Log
Zap Tornado The Log Furnace
Inferno Dragon
The Log Zap Tornado Lightning
Lightning Zap Tornado The Log
Rocket Lightning Zap Tornado The Log
Lightning Zap Furnace Tornado
Zap Rocket Lightning Minions
Lightning
Lightning Zap Rocket The Log
Zap Rocket Lightning
Rocket Lightning The Log
Zap Lightning Minions Rocket
Rocket Lightning Zap Tornado
The Log
Lightning Rocket
The Log Zap Lightning
Rocket Lightning Zap Tornado
Zap Minions Rocket Tornado Lightning The Log
Zap Rocket Tornado Lightning
Lightning Zap Rocket Tornado The Log

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