My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Guards Miner
Giant Snowball
Archers Musketeer Furnace Guards Miner
Zap
Archers Furnace Guards
Barbarian Barrel
Archers Elite Barbarians Musketeer Furnace Guards
The Log
Archers Elite Barbarians Musketeer Furnace Guards
Earthquake
Archers Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Elite Barbarians Musketeer Guards Miner
Fireball
Archers Elite Barbarians Musketeer Furnace
Poison
Archers Musketeer Furnace Guards
Lightning
Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Miner Fireball Musketeer Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Miner
Elite Barbarians
Archers Fireball Furnace The Log
Fireball
Elite Barbarians The Log Miner
Musketeer
The Log Miner
Furnace
Miner Elite Barbarians
Guards
Miner The Log
The Log
Elite Barbarians Fireball Musketeer Guards Miner
Miner
Furnace Guards Archers Fireball Musketeer The Log

Defense Synergies 3 11

Archers
Furnace Guards The Log
Elite Barbarians
The Log
Fireball
The Log Musketeer Miner
Musketeer
Guards The Log Fireball Furnace Miner
Furnace
Archers Musketeer Guards
Guards
Musketeer Archers Furnace The Log
The Log
Fireball Musketeer Archers Elite Barbarians Guards Miner
Miner
Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Elite Barbarians Musketeer Furnace The Log
Furnace Archers Elite Barbarians Musketeer
Elite Barbarians Musketeer Furnace Guards
Elite Barbarians Fireball The Log
Fireball The Log Archers Musketeer Furnace Guards
Musketeer Furnace Archers Fireball
Fireball Musketeer The Log
Elite Barbarians Musketeer Furnace
Elite Barbarians Guards Archers Musketeer Miner
Archers Guards Fireball Musketeer Furnace The Log
Musketeer Archers Fireball Furnace
Furnace Elite Barbarians Fireball Musketeer Guards The Log
Fireball Furnace Guards The Log
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace The Log
Elite Barbarians Fireball Musketeer Furnace
Fireball Archers Elite Barbarians Musketeer Furnace Guards The Log
Furnace The Log Archers Fireball Musketeer Guards
Elite Barbarians Musketeer
Archers Elite Barbarians Fireball Musketeer Furnace Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Fireball Furnace
Fireball Archers Elite Barbarians Musketeer The Log Miner
Guards Elite Barbarians Musketeer Furnace The Log
Guards Elite Barbarians Fireball Musketeer The Log
Elite Barbarians Musketeer Guards
Fireball Furnace Archers Musketeer
Guards Archers Elite Barbarians Fireball Musketeer Furnace
Elite Barbarians
Elite Barbarians Fireball The Log
Musketeer Guards
Elite Barbarians Musketeer Guards
Elite Barbarians Fireball Guards The Log
Elite Barbarians Fireball Guards
Archers Fireball Musketeer Furnace
Elite Barbarians Guards Archers Fireball Musketeer Furnace The Log
Archers Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer Guards The Log
Fireball Furnace The Log
Fireball Musketeer Furnace
Archers Musketeer Furnace The Log
Fireball The Log
Fireball The Log Miner
Elite Barbarians Fireball Musketeer Guards
Miner Fireball Musketeer The Log
Fireball Archers Musketeer
Elite Barbarians Fireball Musketeer The Log Miner
Fireball Musketeer
Elite Barbarians Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Archers Fireball Musketeer The Log
Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Elite Barbarians Archers Fireball Musketeer Furnace
Fireball Musketeer Guards
Elite Barbarians Fireball
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Archers Fireball Musketeer Guards
Fireball Archers Musketeer
The Log Fireball
Fireball Miner Musketeer
The Log Fireball Musketeer
Fireball
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Guards The Log
Fireball Musketeer
Fireball Musketeer The Log Miner

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