My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Inferno Dragon
Giant Snowball
Archers Furnace Miner Inferno Dragon
Zap
Archers Mortar Furnace Inferno Dragon
Barbarian Barrel
Archers Knight Mortar Furnace
The Log
Archers Furnace
Earthquake
Archers Mortar Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Miner Inferno Dragon
Fireball
Archers Mortar Furnace Inferno Dragon
Poison
Archers Mortar Furnace
Lightning
Knight Mortar Furnace Inferno Dragon
Rocket
Mortar Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Miner Mortar Fireball Furnace Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Miner Inferno Dragon
Arrows
Fireball Archers Knight Mortar Miner
Knight
Archers Mortar Arrows Fireball Furnace Miner
Mortar
Knight Miner Archers Arrows Fireball
Fireball
Arrows Knight Mortar Miner
Furnace
Miner Knight
Miner
Mortar Furnace Archers Arrows Knight Fireball Inferno Dragon
Inferno Dragon
Archers Miner

Defense Synergies 1 12

Archers
Knight Mortar Furnace
Arrows
Knight Mortar Fireball Furnace
Knight
Archers Arrows Mortar Fireball Furnace
Mortar
Archers Arrows Knight Fireball Inferno Dragon
Fireball
Arrows Knight Mortar Miner
Furnace
Archers Arrows Knight
Miner
Fireball
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball
Inferno Dragon Knight Mortar Furnace
Mortar Furnace Archers Knight Inferno Dragon
Inferno Dragon Knight Mortar Furnace
Arrows Fireball
Arrows Fireball Archers Furnace
Furnace Inferno Dragon Archers Arrows Mortar Fireball
Arrows Fireball
Inferno Dragon Mortar Furnace
Knight Archers Miner
Archers Arrows Knight Fireball Furnace
Arrows Inferno Dragon Archers Fireball Furnace
Mortar Furnace Knight Fireball
Fireball Arrows Mortar Furnace
Inferno Dragon Knight Mortar Furnace
Mortar Fireball Furnace Inferno Dragon
Arrows Knight Mortar Fireball Furnace
Arrows Mortar Fireball Archers Knight Furnace
Arrows Mortar Furnace Archers Knight Fireball Inferno Dragon
Mortar Inferno Dragon
Archers Arrows Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Furnace
Fireball Archers Arrows Knight Mortar Miner Inferno Dragon
Knight Furnace
Knight Fireball
Knight Inferno Dragon
Arrows Fireball Furnace Archers
Archers Knight Fireball Furnace
Knight Inferno Dragon
Knight Mortar Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Arrows Fireball
Knight Fireball
Archers Fireball Furnace
Archers Knight Mortar Fireball Furnace Inferno Dragon
Arrows Archers Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar
Arrows Mortar Fireball Miner
Arrows Fireball Miner
Arrows Knight Fireball
Fireball Arrows Mortar Furnace
Arrows Fireball Furnace
Archers Arrows Mortar Furnace
Arrows Fireball
Arrows Fireball Miner Mortar
Fireball
Miner Arrows Knight Mortar Fireball
Fireball Archers Arrows
Knight Mortar Fireball Miner
Arrows Mortar Fireball
Arrows Mortar Fireball Furnace
Arrows Mortar Fireball Furnace
Arrows Mortar Fireball Furnace
Arrows Mortar Fireball
Archers Arrows Mortar Fireball
Arrows Mortar Fireball Miner
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Furnace
Inferno Dragon
Arrows Mortar Fireball Miner
Fireball Arrows Mortar Miner
Fireball Miner Arrows Mortar
Archers Arrows Fireball Furnace
Fireball
Fireball
Arrows Mortar Fireball Miner
Arrows Fireball
Arrows Fireball
Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Miner Knight
Arrows Mortar Fireball
Arrows Fireball
Fireball
Fireball
Mortar Fireball Miner

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