My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Three Musketeers Miner
Giant Snowball
Goblin Gang Furnace Three Musketeers Miner
Zap
Goblin Gang Furnace Three Musketeers
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Furnace Three Musketeers
The Log
Goblin Gang Elite Barbarians Furnace Three Musketeers
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Elite Barbarians Three Musketeers Miner
Fireball
Goblin Gang Elite Barbarians Furnace Three Musketeers
Poison
Goblin Gang Furnace Three Musketeers
Lightning
Knight Elite Barbarians Furnace Three Musketeers
Rocket
Elite Barbarians Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Miner Furnace Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Miner Knight Furnace Three Musketeers
Knight
Goblin Gang Three Musketeers Zap Elite Barbarians Furnace Miner
Goblin Gang
Knight Miner Three Musketeers
Elite Barbarians
Zap Knight Furnace Three Musketeers
Furnace
Miner Zap Knight Elite Barbarians
Three Musketeers
Knight Zap Goblin Gang Elite Barbarians Tornado Miner
Tornado
Zap Three Musketeers
Miner
Zap Goblin Gang Furnace Knight Three Musketeers

Defense Synergies 1 14

Zap
Knight Goblin Gang Elite Barbarians Furnace Three Musketeers Tornado Miner
Knight
Goblin Gang Zap Furnace Three Musketeers Tornado
Goblin Gang
Knight Zap Furnace Miner
Elite Barbarians
Zap
Furnace
Zap Knight Goblin Gang Tornado
Three Musketeers
Zap Knight Tornado
Tornado
Zap Knight Furnace Three Musketeers
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Elite Barbarians Zap Knight Goblin Gang Furnace Three Musketeers
Goblin Gang Furnace Three Musketeers Tornado Knight Elite Barbarians
Elite Barbarians Three Musketeers Knight Goblin Gang Furnace
Elite Barbarians Tornado
Goblin Gang Tornado Zap Furnace
Furnace Three Musketeers Tornado Zap Goblin Gang
Zap
Three Musketeers Goblin Gang Elite Barbarians Furnace Tornado
Knight Goblin Gang Elite Barbarians Tornado Miner
Goblin Gang Zap Knight Furnace Tornado
Three Musketeers Zap Goblin Gang Furnace Tornado
Furnace Zap Knight Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers Zap Goblin Gang Furnace Tornado
Elite Barbarians Knight Goblin Gang Furnace Three Musketeers
Tornado Zap Goblin Gang Elite Barbarians Furnace Three Musketeers
Three Musketeers Knight Goblin Gang Elite Barbarians Furnace Tornado
Zap Knight Goblin Gang Elite Barbarians Furnace Three Musketeers Tornado
Zap Furnace Tornado Knight
Elite Barbarians Three Musketeers Tornado
Goblin Gang Knight Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Furnace
Zap Knight Goblin Gang Elite Barbarians Miner
Goblin Gang Zap Knight Elite Barbarians Furnace
Goblin Gang Zap Knight Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Three Musketeers
Furnace Zap Goblin Gang Three Musketeers Tornado
Goblin Gang Knight Elite Barbarians Furnace
Knight Elite Barbarians
Zap Knight Elite Barbarians Tornado
Goblin Gang Three Musketeers
Knight Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Knight Goblin Gang Three Musketeers
Furnace Three Musketeers
Goblin Gang Elite Barbarians Zap Knight Furnace Three Musketeers Tornado
Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Miner
Miner
Knight
Zap Furnace
Zap Furnace Tornado
Furnace Tornado
Zap Tornado
Miner Zap Tornado
Goblin Gang Elite Barbarians Three Musketeers Tornado
Miner Zap Knight Tornado
Zap Tornado
Knight Elite Barbarians Three Musketeers Miner
Zap Elite Barbarians Furnace
Zap Furnace Three Musketeers
Furnace Three Musketeers
Three Musketeers Tornado
Zap Three Musketeers
Zap Tornado Miner
Tornado
Tornado
Zap
Zap Tornado Furnace
Miner Zap Tornado
Zap Tornado Miner
Miner Zap Tornado
Elite Barbarians Zap Furnace Tornado
Zap
Elite Barbarians
Zap Miner
Zap
Zap Goblin Gang
Zap Three Musketeers Tornado
Miner Knight Goblin Gang Three Musketeers
Zap
Zap Tornado
Elite Barbarians Three Musketeers
Zap Goblin Gang Elite Barbarians Tornado
Zap Tornado
Zap Tornado Miner

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