My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Furnace Baby Dragon Miner
Zap
Furnace
Barbarian Barrel
Furnace Electro Wizard
The Log
Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Miner Electro Wizard
Fireball
Furnace Baby Dragon Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Miner Furnace Baby Dragon Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Miner Furnace

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Miner Mirror Baby Dragon
Mirror
The Log Miner Furnace Lightning
Baby Dragon
Furnace Lightning Miner Electro Wizard Mega Knight
Lightning
Mirror Baby Dragon
The Log
Mirror Miner Mega Knight
Miner
Furnace Mirror Baby Dragon The Log Electro Wizard Mega Knight
Electro Wizard
Baby Dragon Miner Mega Knight
Mega Knight
Baby Dragon The Log Miner Electro Wizard

Defense Synergies 1 13

Furnace
Mirror Baby Dragon Electro Wizard
Mirror
Furnace The Log Electro Wizard Mega Knight
Baby Dragon
Furnace The Log Mega Knight
Lightning
The Log
The Log
Mirror Baby Dragon Lightning Miner Electro Wizard Mega Knight
Miner
The Log Mega Knight
Electro Wizard
Furnace Mirror The Log Mega Knight
Mega Knight
Mirror Baby Dragon The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log Electro Wizard
Furnace The Log Electro Wizard Mega Knight
Furnace Mega Knight Lightning Electro Wizard
Furnace Electro Wizard Mega Knight
Lightning The Log Mega Knight
The Log Furnace Baby Dragon Electro Wizard Mega Knight
Furnace Lightning Electro Wizard Baby Dragon
Lightning Baby Dragon The Log Electro Wizard Mega Knight
Furnace
Miner Electro Wizard Mega Knight
Electro Wizard Furnace Baby Dragon The Log Mega Knight
Furnace Baby Dragon Electro Wizard
Furnace Mega Knight Lightning The Log Electro Wizard
Mega Knight Furnace Baby Dragon The Log Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace Lightning The Log Electro Wizard Mega Knight
Mega Knight Furnace Electro Wizard
Mega Knight Furnace Baby Dragon The Log Electro Wizard
Furnace Baby Dragon The Log Electro Wizard Mega Knight
Electro Wizard
Mega Knight Furnace Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Electro Wizard
Electro Wizard Baby Dragon Lightning The Log Miner Mega Knight
Mega Knight Furnace Lightning The Log Electro Wizard
Lightning Mega Knight The Log Electro Wizard
Mega Knight
Furnace Baby Dragon Electro Wizard
Furnace Lightning Electro Wizard
Mega Knight
Lightning Electro Wizard Mega Knight Baby Dragon The Log
Mega Knight
Lightning Mega Knight The Log Electro Wizard
Lightning Mega Knight
Furnace Baby Dragon Mega Knight
Electro Wizard Furnace Baby Dragon Lightning The Log
Mega Knight Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Miner Electro Wizard
Lightning Baby Dragon The Log Miner
Lightning The Log
Furnace Baby Dragon The Log Mega Knight
Furnace Baby Dragon
Furnace Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Miner Lightning
Lightning Electro Wizard
Lightning Miner The Log Electro Wizard
Lightning Baby Dragon
Lightning Baby Dragon The Log Miner
Lightning Baby Dragon
Lightning Furnace Baby Dragon The Log
Lightning Furnace Baby Dragon The Log
Lightning Furnace Baby Dragon The Log Mega Knight
Lightning
Lightning
Lightning Baby Dragon The Log Electro Wizard Mega Knight
Lightning Baby Dragon The Log Miner Mega Knight
Lightning Baby Dragon The Log Mega Knight
Lightning
Lightning The Log
Lightning Baby Dragon The Log
The Log Furnace Baby Dragon Mega Knight
The Log Miner Baby Dragon Lightning Electro Wizard
Lightning Baby Dragon The Log Miner Mega Knight
Lightning Miner Baby Dragon The Log
Lightning Furnace Baby Dragon Electro Wizard
Lightning Electro Wizard
Lightning
Lightning The Log Miner Mega Knight
Lightning Electro Wizard
Mega Knight
Lightning The Log
Lightning Electro Wizard
Lightning Baby Dragon Electro Wizard
The Log
Lightning Miner Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon Lightning
Lightning
Mega Knight
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Miner Electro Wizard Mega Knight

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