My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Musketeer Hog Rider Furnace Skeleton Army
Zap
Minions Furnace Skeleton Army
Barbarian Barrel
Musketeer Furnace Skeleton Army Electro Wizard
The Log
Musketeer Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Minions Musketeer Hog Rider Skeleton Army Electro Wizard
Fireball
Minions Musketeer Hog Rider Furnace Skeleton Army Electro Wizard
Poison
Minions Musketeer Furnace Skeleton Army Electro Wizard
Lightning
Musketeer Furnace Electro Wizard
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Skeleton Army Musketeer Hog Rider Furnace Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Skeleton Army Musketeer

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider
Musketeer
Hog Rider The Log
Hog Rider
Minions Musketeer The Log Furnace Poison Electro Wizard
Furnace
Hog Rider
Skeleton Army
Poison
Hog Rider The Log
The Log
Hog Rider Musketeer Poison
Electro Wizard
Hog Rider

Defense Synergies 1 13

Minions
Musketeer The Log Electro Wizard
Musketeer
The Log Minions Furnace Skeleton Army Electro Wizard
Hog Rider
Furnace
Musketeer Skeleton Army Electro Wizard
Skeleton Army
Musketeer Furnace The Log Electro Wizard
Poison
The Log Electro Wizard
The Log
Musketeer Minions Skeleton Army Poison Electro Wizard
Electro Wizard
Minions Musketeer Furnace Skeleton Army Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log Electro Wizard
Skeleton Army Minions Musketeer Furnace The Log Electro Wizard
Furnace Skeleton Army Minions Musketeer Electro Wizard
Skeleton Army Minions Musketeer Furnace Electro Wizard
Skeleton Army Poison The Log
Skeleton Army The Log Minions Musketeer Furnace Electro Wizard
Minions Musketeer Furnace Electro Wizard Poison
Musketeer Poison The Log Electro Wizard
Minions Musketeer Furnace Skeleton Army
Skeleton Army Musketeer Electro Wizard
Minions Skeleton Army Poison Electro Wizard Musketeer Furnace The Log
Minions Musketeer Furnace Poison Electro Wizard
Furnace Skeleton Army Minions Musketeer The Log Electro Wizard
Skeleton Army Minions Furnace Poison The Log Electro Wizard
Skeleton Army Furnace Electro Wizard
Skeleton Army Furnace The Log Electro Wizard
Minions Musketeer Furnace Skeleton Army Poison Electro Wizard
Minions Musketeer Furnace Skeleton Army The Log Electro Wizard
Furnace Poison The Log Minions Musketeer Electro Wizard
Musketeer Electro Wizard
Skeleton Army Minions Musketeer Furnace Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Electro Wizard
Poison Electro Wizard Musketeer The Log
Skeleton Army Minions Musketeer Furnace The Log Electro Wizard
Skeleton Army Musketeer The Log Electro Wizard
Musketeer Skeleton Army
Furnace Poison Minions Musketeer Electro Wizard
Skeleton Army Minions Musketeer Furnace Electro Wizard
Skeleton Army
Electro Wizard Minions Skeleton Army Poison The Log
Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Poison The Log Electro Wizard
Skeleton Army
Musketeer Furnace Skeleton Army
Skeleton Army Electro Wizard Minions Musketeer Furnace Poison The Log
Minions Poison Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer The Log Electro Wizard
Poison The Log
Musketeer Poison The Log
Poison Furnace The Log
Poison Minions Musketeer Furnace
Musketeer Furnace Poison The Log
Poison The Log
Poison The Log
Minions Musketeer Poison Electro Wizard
Poison Musketeer The Log Electro Wizard
Poison Musketeer
Poison Musketeer The Log
Minions Musketeer Poison
Musketeer Furnace Poison The Log
Musketeer Furnace Poison The Log
Musketeer Furnace Poison The Log
Poison
Minions
Musketeer Poison The Log Electro Wizard
Poison The Log
Minions Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Furnace
Poison The Log Musketeer Electro Wizard
Musketeer Poison The Log
Poison Musketeer The Log
Poison Musketeer Furnace Electro Wizard
Electro Wizard Minions Musketeer Poison
Poison Musketeer The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Minions Musketeer Skeleton Army
Poison Musketeer Electro Wizard
The Log
Poison Musketeer Electro Wizard
The Log Musketeer Poison
Poison
Musketeer
Minions Musketeer Poison The Log Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer The Log Electro Wizard

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