My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Mega Minion Battle Ram Furnace
Zap
Battle Ram Furnace
Barbarian Barrel
Battle Ram Furnace Wizard Electro Wizard
The Log
Battle Ram Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mega Minion Battle Ram Wizard P.E.K.K.A Electro Wizard
Fireball
Mega Minion Battle Ram Furnace Wizard Electro Wizard
Poison
Mega Minion Furnace Wizard Electro Wizard
Lightning
Mega Minion Battle Ram Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Battle Ram Furnace Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Battle Ram

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Furnace
Fireball
Mega Minion Battle Ram The Log Electro Wizard
Battle Ram
The Log Fireball Furnace P.E.K.K.A Electro Wizard
Furnace
Mega Minion Battle Ram P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Electro Wizard Battle Ram Furnace Wizard The Log
The Log
Battle Ram Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Battle Ram

Defense Synergies 2 11

Mega Minion
Furnace Wizard The Log Electro Wizard
Fireball
The Log Electro Wizard
Battle Ram
Furnace
Mega Minion Electro Wizard
Wizard
Mega Minion P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Mega Minion Wizard Electro Wizard
Electro Wizard
Mega Minion Fireball Furnace Wizard P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard The Log Electro Wizard
P.E.K.K.A Mega Minion Furnace The Log Electro Wizard
Furnace P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Furnace Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Mega Minion Furnace Electro Wizard
Mega Minion Furnace Electro Wizard Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace
Electro Wizard
Electro Wizard Mega Minion Fireball Furnace Wizard The Log
Mega Minion Fireball Furnace Wizard Electro Wizard
Furnace P.E.K.K.A Fireball Wizard The Log Electro Wizard
Fireball Wizard Mega Minion Furnace P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Fireball Furnace P.E.K.K.A The Log Electro Wizard
Wizard Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Mega Minion Furnace Wizard The Log Electro Wizard
Furnace Wizard The Log Mega Minion Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Fireball Furnace P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Mega Minion Wizard The Log
P.E.K.K.A Furnace The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Furnace Wizard Electro Wizard
P.E.K.K.A Mega Minion Fireball Furnace Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mega Minion Fireball The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Mega Minion Fireball Furnace P.E.K.K.A The Log
Mega Minion Fireball Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Wizard Furnace The Log
Fireball Wizard Mega Minion Furnace
Furnace Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Mega Minion Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Furnace Wizard
Mega Minion
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Furnace Wizard Electro Wizard
Electro Wizard Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Fireball
Fireball Mega Minion Wizard Electro Wizard
The Log Fireball
Fireball Mega Minion Wizard Electro Wizard
The Log Fireball Wizard
Fireball
Mega Minion P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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