My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang Furnace Witch
Zap
Archers Goblin Gang Furnace Witch
Barbarian Barrel
Archers Knight Goblin Gang Elite Barbarians Furnace Witch
The Log
Archers Goblin Gang Elite Barbarians Furnace Witch
Earthquake
Archers Goblin Gang Furnace Witch
Arrows
Archers Goblin Gang Furnace Witch
Royal Delivery
Archers Knight Goblin Gang Elite Barbarians Witch
Fireball
Archers Goblin Gang Elite Barbarians Furnace Witch
Poison
Archers Goblin Gang Furnace Witch
Lightning
Knight Elite Barbarians Furnace Witch
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Fireball Furnace Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Archers Knight Furnace Witch
Archers
Knight Zap Elite Barbarians
Knight
Archers Goblin Gang Zap Elite Barbarians Fireball Furnace Witch
Goblin Gang
Knight
Elite Barbarians
Zap Archers Knight Fireball Furnace
Fireball
Zap Knight Elite Barbarians
Furnace
Zap Knight Elite Barbarians
Witch
Zap Knight

Defense Synergies 3 13

Zap
Fireball Archers Knight Goblin Gang Elite Barbarians Furnace Witch
Archers
Knight Zap Goblin Gang Furnace Witch
Knight
Archers Goblin Gang Zap Fireball Furnace Witch
Goblin Gang
Knight Zap Archers Furnace
Elite Barbarians
Zap
Fireball
Zap Knight
Furnace
Zap Archers Knight Goblin Gang
Witch
Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Elite Barbarians Zap Knight Goblin Gang Furnace Witch
Goblin Gang Furnace Witch Archers Knight Elite Barbarians
Elite Barbarians Witch Knight Goblin Gang Furnace
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Furnace
Furnace Zap Archers Goblin Gang Fireball Witch
Zap Fireball
Witch Goblin Gang Elite Barbarians Furnace
Knight Goblin Gang Elite Barbarians Archers
Archers Goblin Gang Witch Zap Knight Fireball Furnace
Zap Archers Goblin Gang Fireball Furnace Witch
Furnace Zap Knight Goblin Gang Elite Barbarians Fireball Witch
Fireball Zap Goblin Gang Furnace Witch
Elite Barbarians Knight Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace
Knight Goblin Gang Elite Barbarians Fireball Furnace Witch
Fireball Zap Archers Knight Goblin Gang Elite Barbarians Furnace Witch
Zap Furnace Witch Archers Knight Fireball
Elite Barbarians
Goblin Gang Archers Knight Elite Barbarians Fireball Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers Elite Barbarians Fireball Furnace Witch
Fireball Zap Archers Knight Goblin Gang Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Furnace Witch
Goblin Gang Zap Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians Witch
Fireball Furnace Zap Archers Goblin Gang Witch
Goblin Gang Archers Knight Elite Barbarians Fireball Furnace Witch
Knight Elite Barbarians
Zap Knight Elite Barbarians Fireball Witch
Witch Goblin Gang
Knight Elite Barbarians Witch
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball Witch
Archers Fireball Furnace Witch
Goblin Gang Elite Barbarians Witch Zap Archers Knight Fireball Furnace
Zap Archers Elite Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Zap Furnace
Fireball Zap Furnace Witch
Archers Furnace Witch
Fireball Zap
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Knight Fireball
Fireball Zap Archers
Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace Witch
Fireball Furnace
Fireball
Zap Archers Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace Witch
Witch
Fireball Zap Witch
Fireball Zap Witch
Fireball Zap
Elite Barbarians Zap Archers Fireball Furnace Witch
Zap Fireball Witch
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Fireball Witch
Fireball Zap Archers Witch
Fireball
Fireball Knight Goblin Gang
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball Witch
Zap Fireball Witch
Zap Fireball Witch

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