My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Wizard Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Baby Dragon Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Furnace Skeleton Army Baby Dragon
Zap
Furnace Inferno Tower Skeleton Army X-Bow
Barbarian Barrel
Valkyrie Furnace Inferno Tower Wizard Skeleton Army Hunter X-Bow
The Log
Furnace Skeleton Army Hunter X-Bow
Earthquake
Furnace Inferno Tower Skeleton Army X-Bow
Arrows
Furnace Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Hunter
Fireball
Furnace Inferno Tower Wizard Skeleton Army Baby Dragon Hunter X-Bow
Poison
Furnace Inferno Tower Wizard Skeleton Army Hunter X-Bow
Lightning
Valkyrie Furnace Inferno Tower Wizard Baby Dragon Hunter X-Bow
Rocket
Valkyrie Furnace Inferno Tower Wizard Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Furnace Baby Dragon Hunter Inferno Tower Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Furnace Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Furnace Wizard Baby Dragon Hunter X-Bow
Furnace
Valkyrie Baby Dragon X-Bow
Inferno Tower
Wizard
Valkyrie
Skeleton Army
X-Bow
Baby Dragon
Valkyrie Furnace
Hunter
Valkyrie X-Bow
X-Bow
Valkyrie Furnace Skeleton Army Hunter

Defense Synergies 1 13

Valkyrie
Furnace Inferno Tower Wizard Baby Dragon Hunter X-Bow
Furnace
Valkyrie Skeleton Army Baby Dragon X-Bow
Inferno Tower
Skeleton Army Valkyrie Baby Dragon X-Bow
Wizard
Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Furnace Wizard X-Bow
Baby Dragon
Valkyrie Furnace Inferno Tower
Hunter
Valkyrie
X-Bow
Valkyrie Furnace Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Baby Dragon X-Bow
Inferno Tower Skeleton Army Hunter Valkyrie Furnace X-Bow
Furnace Inferno Tower Skeleton Army Hunter Valkyrie
Inferno Tower Skeleton Army Hunter Valkyrie Furnace
Valkyrie Skeleton Army X-Bow
Skeleton Army Valkyrie Furnace Baby Dragon Hunter X-Bow
Furnace Inferno Tower Hunter Wizard Baby Dragon X-Bow
Valkyrie Inferno Tower Baby Dragon X-Bow
Inferno Tower Hunter Furnace Skeleton Army X-Bow
Skeleton Army Valkyrie Inferno Tower Hunter
Valkyrie Skeleton Army Furnace Wizard Baby Dragon Hunter X-Bow
Inferno Tower Hunter Furnace Wizard Baby Dragon
Furnace Inferno Tower Skeleton Army Hunter Valkyrie Wizard X-Bow
Valkyrie Wizard Skeleton Army Furnace Baby Dragon Hunter X-Bow
Inferno Tower Skeleton Army Furnace Hunter X-Bow
Inferno Tower Skeleton Army Furnace Hunter X-Bow
Wizard Valkyrie Furnace Inferno Tower Skeleton Army Hunter X-Bow
Valkyrie Furnace Wizard Skeleton Army Baby Dragon Hunter X-Bow
Valkyrie Furnace Wizard Baby Dragon Hunter
Inferno Tower Hunter
Valkyrie Wizard Skeleton Army Furnace Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace Inferno Tower X-Bow
Valkyrie Wizard Baby Dragon Hunter X-Bow
Skeleton Army Valkyrie Furnace Inferno Tower Hunter
Valkyrie Skeleton Army Hunter Inferno Tower X-Bow
Inferno Tower Valkyrie Skeleton Army Hunter
Furnace Wizard Baby Dragon Hunter
Skeleton Army Valkyrie Furnace Inferno Tower Hunter
Inferno Tower Valkyrie Skeleton Army Hunter
Valkyrie Inferno Tower Skeleton Army Baby Dragon X-Bow
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Hunter
Skeleton Army Valkyrie
Skeleton Army Valkyrie Inferno Tower Wizard Hunter
Wizard Valkyrie Furnace Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Valkyrie Furnace Baby Dragon Hunter X-Bow
Valkyrie Inferno Tower Wizard Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon X-Bow
Baby Dragon X-Bow
Baby Dragon X-Bow
Valkyrie
Wizard Valkyrie Furnace Baby Dragon
Wizard Furnace Baby Dragon Hunter
Furnace Wizard Baby Dragon
X-Bow Wizard Baby Dragon Hunter
Wizard X-Bow
X-Bow
Valkyrie Wizard X-Bow
Wizard Baby Dragon
Baby Dragon Hunter
Baby Dragon X-Bow
Furnace Baby Dragon X-Bow
X-Bow Furnace Wizard Baby Dragon Hunter
Furnace Wizard Baby Dragon X-Bow
Wizard Baby Dragon Hunter X-Bow
Valkyrie Wizard Baby Dragon X-Bow
Baby Dragon X-Bow
Wizard
X-Bow
Baby Dragon X-Bow
Valkyrie Furnace Wizard Baby Dragon Hunter
X-Bow Wizard Baby Dragon Hunter
Wizard Baby Dragon X-Bow
Baby Dragon X-Bow
Furnace Wizard Baby Dragon Hunter X-Bow
Wizard
Wizard Hunter X-Bow
Wizard
Skeleton Army X-Bow
Wizard Baby Dragon Hunter
Valkyrie Wizard Baby Dragon Hunter
Wizard Baby Dragon
Baby Dragon
Baby Dragon X-Bow

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