My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Furnace Ice Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Lava Hound
Giant Snowball
Skeletons Fire Spirit Barbarians Musketeer Furnace Lava Hound
Zap
Skeletons Fire Spirit Furnace Lava Hound
Barbarian Barrel
Skeletons Fire Spirit Barbarians Musketeer Furnace Ice Wizard
The Log
Skeletons Fire Spirit Barbarians Musketeer Furnace
Earthquake
Skeletons Barbarians Furnace
Arrows
Skeletons Fire Spirit Furnace Lava Hound
Royal Delivery
Skeletons Fire Spirit Barbarians Musketeer Ice Wizard Lava Hound
Fireball
Barbarians Musketeer Furnace Ice Wizard Lava Hound
Poison
Barbarians Musketeer Furnace Ice Wizard Lava Hound
Lightning
Musketeer Furnace Ice Wizard
Rocket
Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Musketeer Furnace Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Wizard Musketeer Furnace Barbarians Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Fire Spirit Ice Wizard Musketeer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Furnace
Barbarians
Musketeer
Furnace
Fire Spirit Lava Hound
Rocket
Lava Hound
Ice Wizard
Lava Hound
Furnace Rocket

Defense Synergies 1 6

Skeletons
Musketeer Fire Spirit Furnace Ice Wizard
Fire Spirit
Skeletons
Barbarians
Furnace
Musketeer
Skeletons Furnace
Furnace
Skeletons Barbarians Musketeer Ice Wizard
Rocket
Ice Wizard
Skeletons Furnace
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Barbarians Skeletons Musketeer Furnace Ice Wizard
Barbarians Furnace Rocket Skeletons Fire Spirit Musketeer Ice Wizard
Barbarians Skeletons Musketeer Furnace Ice Wizard
Barbarians Rocket
Skeletons Fire Spirit Musketeer Furnace Ice Wizard
Musketeer Furnace Rocket Fire Spirit Ice Wizard
Rocket Barbarians Musketeer
Barbarians Skeletons Musketeer Furnace Ice Wizard
Skeletons Fire Spirit Barbarians Musketeer Ice Wizard
Barbarians Ice Wizard Skeletons Musketeer Furnace
Musketeer Furnace Ice Wizard
Barbarians Furnace Skeletons Fire Spirit Musketeer Rocket Ice Wizard
Fire Spirit Rocket Barbarians Furnace
Barbarians Furnace
Barbarians Rocket Furnace
Barbarians Skeletons Musketeer Furnace
Fire Spirit Barbarians Musketeer Furnace Ice Wizard
Furnace Fire Spirit Barbarians Musketeer Ice Wizard
Barbarians Musketeer
Fire Spirit Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Furnace
Musketeer Rocket
Barbarians Skeletons Musketeer Furnace Rocket
Rocket Barbarians Musketeer
Barbarians Skeletons Musketeer
Fire Spirit Furnace Rocket Skeletons Musketeer Ice Wizard
Rocket Skeletons Barbarians Musketeer Furnace Ice Wizard
Barbarians
Rocket Skeletons Barbarians
Skeletons Barbarians Musketeer
Barbarians Musketeer
Rocket Barbarians
Barbarians Rocket Skeletons
Barbarians Musketeer Furnace
Barbarians Skeletons Musketeer Furnace Rocket
Barbarians Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer Ice Wizard
Rocket
Barbarians Musketeer Rocket
Rocket Fire Spirit Furnace
Fire Spirit Musketeer Furnace Rocket Ice Wizard
Fire Spirit Musketeer Furnace
Fire Spirit Ice Wizard
Rocket Fire Spirit Musketeer
Rocket Musketeer
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Musketeer
Musketeer Rocket
Musketeer Furnace
Rocket Musketeer Furnace
Musketeer Furnace Rocket
Rocket
Rocket
Rocket Fire Spirit Musketeer
Rocket Fire Spirit
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Barbarians Musketeer
Fire Spirit Furnace Ice Wizard
Musketeer Ice Wizard
Musketeer
Rocket Musketeer
Fire Spirit Musketeer Furnace Ice Wizard
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Fire Spirit Barbarians Musketeer Rocket
Rocket Fire Spirit Musketeer Ice Wizard
Musketeer Rocket
Musketeer
Rocket
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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