My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider Furnace
Zap
Minions Furnace
Barbarian Barrel
Ice Spirit Knight Barbarians Furnace
The Log
Ice Spirit Barbarians Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Ice Spirit Minions Furnace
Royal Delivery
Ice Spirit Knight Minions Barbarians Hog Rider
Fireball
Minions Barbarians Hog Rider Furnace
Poison
Minions Barbarians Furnace
Lightning
Knight Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Minions Fireball Hog Rider Furnace Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Minions

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Minions Hog Rider Barbarians Furnace
Zap
Ice Spirit Fireball Hog Rider Knight Minions Furnace
Knight
Ice Spirit Minions Hog Rider Zap Fireball Furnace
Minions
Ice Spirit Knight Hog Rider Zap
Barbarians
Ice Spirit Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Ice Spirit Zap Knight Minions Fireball Barbarians Furnace
Furnace
Ice Spirit Zap Knight Hog Rider

Defense Synergies 3 12

Ice Spirit
Zap Knight Minions Barbarians Fireball Furnace
Zap
Ice Spirit Fireball Knight Minions Barbarians Furnace
Knight
Minions Ice Spirit Zap Fireball Furnace
Minions
Knight Ice Spirit Zap
Barbarians
Ice Spirit Zap Furnace
Fireball
Zap Ice Spirit Knight
Hog Rider
Furnace
Ice Spirit Zap Knight Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball
Barbarians Ice Spirit Zap Knight Minions Furnace
Barbarians Furnace Knight Minions
Barbarians Knight Minions Furnace
Barbarians Fireball
Fireball Zap Minions Furnace
Minions Furnace Ice Spirit Zap Fireball
Zap Barbarians Fireball
Barbarians Minions Furnace
Knight Ice Spirit Barbarians
Minions Barbarians Zap Knight Fireball Furnace
Minions Zap Fireball Furnace
Barbarians Furnace Ice Spirit Zap Knight Minions Fireball
Fireball Ice Spirit Zap Minions Barbarians Furnace
Barbarians Knight Furnace
Barbarians Ice Spirit Zap Fireball Furnace
Barbarians Knight Minions Fireball Furnace
Ice Spirit Fireball Zap Knight Minions Barbarians Furnace
Zap Furnace Ice Spirit Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Fireball Furnace
Fireball Zap Knight
Barbarians Ice Spirit Zap Knight Minions Furnace
Zap Knight Barbarians Fireball
Barbarians Knight
Fireball Furnace Ice Spirit Zap Minions
Knight Minions Barbarians Fireball Furnace
Knight Barbarians
Zap Ice Spirit Knight Minions Barbarians Fireball
Barbarians
Knight Minions Barbarians
Zap Barbarians Fireball
Barbarians Knight Fireball
Barbarians Fireball Furnace
Barbarians Ice Spirit Zap Knight Minions Fireball Furnace
Minions Zap Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Barbarians Fireball
Fireball Zap Furnace
Fireball Ice Spirit Zap Minions Furnace
Furnace
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball
Zap Knight Fireball
Fireball Zap
Knight Fireball
Minions Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Ice Spirit Fireball Furnace
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball Furnace
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Minions Barbarians Fireball
Fireball Zap
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball

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