My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Furnace Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Battle Ram
Giant Snowball
Archers Barbarians Minion Horde Battle Ram Furnace
Zap
Archers Minion Horde Battle Ram Furnace
Barbarian Barrel
Archers Knight Barbarians Battle Ram Furnace
The Log
Archers Barbarians Battle Ram Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Minion Horde Furnace
Royal Delivery
Archers Knight Barbarians Minion Horde Battle Ram Bowler
Fireball
Archers Barbarians Minion Horde Battle Ram Furnace Bowler
Poison
Archers Barbarians Minion Horde Furnace
Lightning
Knight Battle Ram Furnace Bowler
Rocket
Barbarians Minion Horde Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Battle Ram Furnace Barbarians Minion Horde Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Knight Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Bowler
Knight
Archers Battle Ram Minion Horde Furnace
Barbarians
Minion Horde
Rage Knight Battle Ram
Battle Ram
Knight Archers Minion Horde Furnace
Furnace
Knight Battle Ram Bowler
Rage
Minion Horde
Bowler
Archers Furnace

Defense Synergies 1 8

Archers
Knight Furnace Bowler
Knight
Archers Minion Horde Furnace Bowler
Barbarians
Minion Horde Furnace
Minion Horde
Knight Barbarians
Battle Ram
Furnace
Archers Knight Barbarians Bowler
Rage
Bowler
Archers Knight Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Minion Horde
Barbarians Minion Horde Knight Furnace
Barbarians Minion Horde Furnace Bowler Archers Knight
Barbarians Minion Horde Knight Furnace Bowler
Barbarians Bowler
Bowler Archers Furnace
Minion Horde Furnace Archers
Bowler Barbarians
Barbarians Minion Horde Furnace
Knight Archers Barbarians Minion Horde Bowler
Archers Barbarians Minion Horde Knight Furnace Bowler
Minion Horde Archers Furnace
Barbarians Minion Horde Furnace Bowler Knight
Bowler Barbarians Minion Horde Furnace
Barbarians Knight Minion Horde Furnace
Barbarians Minion Horde Furnace Bowler
Barbarians Minion Horde Knight Furnace Bowler
Archers Knight Barbarians Minion Horde Furnace Bowler
Furnace Archers Knight Barbarians Bowler
Barbarians
Bowler Archers Knight Barbarians Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Furnace Bowler
Archers Knight Bowler
Barbarians Knight Minion Horde Furnace Bowler
Bowler Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Bowler
Furnace Archers Minion Horde
Archers Knight Barbarians Minion Horde Furnace Bowler
Knight Barbarians Minion Horde
Minion Horde Knight Barbarians
Barbarians Minion Horde
Knight Barbarians Minion Horde Bowler
Barbarians Bowler
Barbarians Bowler Knight Minion Horde
Archers Barbarians Minion Horde Furnace Bowler
Barbarians Archers Knight Minion Horde Furnace Bowler
Bowler Archers Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde
Bowler
Minion Horde
Knight Barbarians
Minion Horde Furnace Bowler
Minion Horde Furnace
Archers Minion Horde Furnace Bowler
Bowler
Minion Horde Bowler
Knight Minion Horde Bowler
Archers
Knight Bowler
Minion Horde
Furnace
Minion Horde Furnace Bowler
Minion Horde Furnace Bowler
Minion Horde
Archers Bowler
Bowler
Minion Horde Bowler
Bowler
Barbarians Minion Horde
Furnace Bowler
Minion Horde
Bowler
Bowler
Archers Minion Horde Furnace
Minion Horde
Minion Horde Bowler
Minion Horde
Minion Horde
Minion Horde
Bowler
Minion Horde Archers Barbarians
Archers
Knight Minion Horde Bowler
Bowler
Minion Horde
Minion Horde Bowler
Bowler

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