My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Knight Barbarians Musketeer Furnace Wizard
The Log
Barbarians Royal Giant Musketeer Hog Rider Furnace
Earthquake
Barbarians Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Knight Barbarians Musketeer Hog Rider Wizard
Fireball
Barbarians Musketeer Hog Rider Furnace Wizard
Poison
Barbarians Musketeer Furnace Wizard
Lightning
Knight Musketeer Furnace Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Musketeer Hog Rider Furnace Barbarians Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Musketeer Hog Rider Furnace

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Furnace Wizard
Barbarians
Hog Rider
Royal Giant
Furnace Musketeer Hog Rider Wizard Rocket
Musketeer
Knight Hog Rider Royal Giant
Hog Rider
Knight Musketeer Barbarians Royal Giant Furnace Wizard Rocket
Furnace
Royal Giant Knight Hog Rider
Wizard
Knight Royal Giant Hog Rider
Rocket
Royal Giant Hog Rider

Defense Synergies 1 4

Knight
Musketeer Furnace Wizard
Barbarians
Furnace
Royal Giant
Musketeer
Knight Furnace
Hog Rider
Furnace
Knight Barbarians Musketeer
Wizard
Knight
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer Wizard
Barbarians Knight Musketeer Furnace
Barbarians Furnace Rocket Knight Musketeer
Barbarians Knight Musketeer Furnace
Barbarians Rocket
Musketeer Furnace
Musketeer Furnace Rocket Wizard
Rocket Barbarians Musketeer
Barbarians Musketeer Furnace
Knight Barbarians Musketeer
Barbarians Knight Musketeer Furnace Wizard
Musketeer Furnace Wizard
Barbarians Furnace Knight Musketeer Wizard Rocket
Wizard Rocket Barbarians Furnace
Barbarians Knight Furnace
Barbarians Rocket Furnace
Barbarians Wizard Knight Musketeer Furnace
Knight Barbarians Musketeer Furnace Wizard
Furnace Wizard Knight Barbarians Musketeer
Barbarians Musketeer
Wizard Knight Barbarians Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Furnace
Knight Musketeer Wizard Rocket
Barbarians Knight Musketeer Furnace Rocket
Rocket Knight Barbarians Musketeer
Barbarians Knight Musketeer
Furnace Wizard Rocket Musketeer
Rocket Knight Barbarians Musketeer Furnace
Knight Barbarians
Rocket Knight Barbarians
Barbarians Musketeer
Knight Barbarians Musketeer
Rocket Barbarians
Barbarians Rocket Knight Wizard
Wizard Barbarians Musketeer Furnace
Barbarians Knight Musketeer Furnace Rocket
Barbarians Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Rocket
Musketeer
Rocket
Knight Barbarians Musketeer Rocket
Wizard Rocket Furnace
Wizard Musketeer Furnace Rocket
Musketeer Furnace Wizard
Wizard
Wizard
Rocket Musketeer
Rocket Knight Musketeer Wizard
Musketeer Wizard Rocket
Rocket Knight Musketeer
Musketeer Rocket
Musketeer Furnace
Rocket Musketeer Furnace Wizard
Musketeer Furnace Wizard Rocket
Rocket
Rocket
Rocket Musketeer Wizard
Rocket Wizard
Rocket Musketeer
Rocket Wizard
Rocket Musketeer
Rocket Barbarians Musketeer
Furnace Wizard
Musketeer Wizard
Musketeer Wizard
Rocket Musketeer
Musketeer Furnace Wizard
Rocket Musketeer Wizard
Musketeer Wizard Rocket
Rocket
Rocket Wizard
Barbarians Musketeer Rocket
Rocket Musketeer Wizard
Knight Musketeer Wizard Rocket
Musketeer Wizard
Rocket
Musketeer
Musketeer Rocket
Musketeer Rocket
Musketeer Rocket

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