My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Hog Rider Furnace Goblin Barrel
Zap
Goblin Gang Furnace Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Musketeer Furnace Goblin Barrel Electro Wizard
The Log
Goblin Gang Musketeer Hog Rider Furnace Goblin Barrel
Earthquake
Goblin Gang Hog Rider Furnace Goblin Barrel
Arrows
Goblin Gang Furnace Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Hog Rider Goblin Barrel Electro Wizard
Fireball
Goblin Gang Musketeer Hog Rider Furnace Goblin Barrel Electro Wizard
Poison
Goblin Gang Musketeer Furnace Electro Wizard
Lightning
Knight Musketeer Furnace Electro Wizard
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Musketeer Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Hog Rider Goblin Barrel Furnace The Log Electro Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel
Musketeer
Knight Hog Rider The Log
Hog Rider
Knight Goblin Gang Musketeer The Log Furnace Goblin Barrel Electro Wizard
Furnace
Knight Hog Rider Goblin Barrel
Goblin Barrel
Knight Goblin Gang Hog Rider Furnace
The Log
Hog Rider Knight Musketeer
Electro Wizard
Knight Hog Rider

Defense Synergies 5 9

Knight
Goblin Gang Musketeer Electro Wizard Furnace The Log
Goblin Gang
Knight Musketeer Furnace The Log Electro Wizard
Musketeer
Knight Goblin Gang The Log Furnace Electro Wizard
Hog Rider
Furnace
Knight Goblin Gang Musketeer Electro Wizard
Goblin Barrel
The Log
Musketeer Knight Goblin Gang Electro Wizard
Electro Wizard
Knight Goblin Gang Musketeer Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log Electro Wizard
Knight Goblin Gang Musketeer Furnace The Log Electro Wizard
Goblin Gang Furnace Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Furnace Electro Wizard
The Log
Goblin Gang The Log Musketeer Furnace Electro Wizard
Musketeer Furnace Electro Wizard Goblin Gang
Musketeer The Log Electro Wizard
Goblin Gang Musketeer Furnace
Knight Goblin Gang Musketeer Electro Wizard
Goblin Gang Electro Wizard Knight Musketeer Furnace The Log
Musketeer Goblin Gang Furnace Electro Wizard
Furnace Knight Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Furnace The Log Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace The Log Electro Wizard
Knight Goblin Gang Musketeer Furnace Electro Wizard
Knight Goblin Gang Musketeer Furnace The Log Electro Wizard
Furnace The Log Knight Musketeer Electro Wizard
Musketeer Electro Wizard
Goblin Gang Knight Musketeer Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Electro Wizard
Electro Wizard Knight Goblin Gang Musketeer The Log
Goblin Gang Knight Musketeer Furnace The Log Electro Wizard
Goblin Gang Knight Musketeer The Log Electro Wizard
Knight Goblin Gang Musketeer
Furnace Goblin Gang Musketeer Electro Wizard
Goblin Gang Knight Musketeer Furnace Electro Wizard
Knight
Electro Wizard Knight The Log
Goblin Gang Musketeer
Knight Musketeer
The Log Electro Wizard
Knight Goblin Gang
Musketeer Furnace
Goblin Gang Electro Wizard Knight Musketeer Furnace The Log
Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Knight Musketeer The Log
Furnace The Log
Musketeer Furnace
Musketeer Furnace The Log
The Log
The Log
Goblin Gang Musketeer Electro Wizard
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer Furnace The Log
Musketeer Furnace The Log
Musketeer Furnace The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Furnace
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Furnace Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Goblin Gang Musketeer
Musketeer Electro Wizard
The Log
Knight Goblin Gang Musketeer Electro Wizard
The Log Musketeer
Musketeer
Goblin Gang Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard

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