My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Wizard Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Flying Machine Hog Rider Furnace Lumberjack
Zap
Flying Machine Furnace
Barbarian Barrel
Furnace Wizard Lumberjack
The Log
Hog Rider Furnace Lumberjack
Earthquake
Hog Rider Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Flying Machine Hog Rider Wizard Bowler Lumberjack
Fireball
Flying Machine Hog Rider Furnace Wizard Bowler Lumberjack
Poison
Flying Machine Furnace Wizard
Lightning
Furnace Wizard Bowler Lumberjack
Rocket
Hog Rider Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Tornado Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Flying Machine Hog Rider Furnace Lumberjack Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Flying Machine Hog Rider

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Hog Rider Furnace Bowler Lumberjack
Hog Rider
The Log Flying Machine Furnace Wizard Tornado Bowler Lumberjack
Furnace
Flying Machine Hog Rider Bowler
Wizard
Tornado Hog Rider Lumberjack
Tornado
Wizard Hog Rider Bowler The Log
Bowler
Flying Machine Hog Rider Furnace Tornado The Log Lumberjack
The Log
Hog Rider Tornado Bowler Lumberjack
Lumberjack
Flying Machine Hog Rider Wizard Bowler The Log

Defense Synergies 3 12

Flying Machine
Furnace Bowler The Log Lumberjack
Hog Rider
Furnace
Flying Machine Tornado Bowler Lumberjack
Wizard
Tornado The Log Lumberjack
Tornado
Wizard Bowler Furnace The Log
Bowler
Tornado The Log Flying Machine Furnace Lumberjack
The Log
Bowler Flying Machine Wizard Tornado Lumberjack
Lumberjack
Flying Machine Furnace Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Flying Machine Wizard The Log
Lumberjack Flying Machine Furnace The Log
Furnace Tornado Bowler Lumberjack
Lumberjack Furnace Bowler
Tornado Bowler The Log Lumberjack
Tornado Bowler The Log Flying Machine Furnace Lumberjack
Furnace Tornado Flying Machine Wizard
Bowler Flying Machine The Log
Furnace Tornado Lumberjack
Tornado Bowler Lumberjack
Flying Machine Furnace Wizard Tornado Bowler The Log Lumberjack
Flying Machine Furnace Wizard Tornado
Furnace Bowler Lumberjack Flying Machine Wizard The Log
Wizard Bowler Furnace Tornado The Log Lumberjack
Furnace Lumberjack
Tornado Furnace Bowler The Log Lumberjack
Wizard Furnace Tornado Bowler Lumberjack
Flying Machine Furnace Wizard Tornado Bowler The Log Lumberjack
Furnace Wizard Tornado The Log Flying Machine Bowler Lumberjack
Tornado Lumberjack
Wizard Bowler Flying Machine Furnace The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Bowler
Flying Machine Wizard Bowler The Log Lumberjack
Lumberjack Furnace Bowler The Log
Bowler Lumberjack Tornado The Log
Bowler Lumberjack
Furnace Wizard Flying Machine Tornado
Flying Machine Furnace Bowler Lumberjack
Lumberjack
Flying Machine Tornado The Log
Flying Machine Bowler Lumberjack
Tornado Bowler The Log
Bowler Wizard Lumberjack
Wizard Flying Machine Furnace Bowler
Flying Machine Furnace Tornado Bowler The Log Lumberjack
Bowler Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine Tornado Bowler The Log
Flying Machine The Log
Flying Machine The Log
Wizard Furnace Bowler The Log
Wizard Flying Machine Furnace Tornado
Flying Machine Furnace Wizard Tornado Bowler The Log
The Log Flying Machine Wizard Tornado Bowler
The Log Flying Machine Wizard Tornado
Tornado Bowler Lumberjack
Flying Machine Wizard Tornado Bowler The Log
Flying Machine Wizard Tornado
Flying Machine Bowler The Log
Flying Machine
Flying Machine Furnace The Log
Flying Machine Furnace Wizard Bowler The Log
Flying Machine Furnace Wizard Bowler The Log
Tornado
Flying Machine Wizard Bowler The Log
Flying Machine Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
Flying Machine The Log
Tornado The Log Furnace Wizard Bowler
The Log Flying Machine Wizard Tornado Bowler
Flying Machine Wizard Tornado Bowler The Log
Tornado The Log
Flying Machine Furnace Wizard Tornado
Flying Machine Wizard
Bowler
Wizard The Log
Wizard Bowler The Log
Flying Machine
Flying Machine Wizard Tornado
The Log
Flying Machine Wizard Bowler Lumberjack
The Log Flying Machine Wizard Bowler
Tornado
Flying Machine
Flying Machine Tornado Bowler The Log
Flying Machine Tornado
Flying Machine Tornado Bowler The Log

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