My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Furnace Guards Baby Dragon
Zap
Archers Furnace Guards
Barbarian Barrel
Archers Furnace Guards
The Log
Archers Hog Rider Furnace Guards
Earthquake
Archers Hog Rider Furnace Guards
Arrows
Archers Furnace Guards
Royal Delivery
Archers Hog Rider Guards Baby Dragon P.E.K.K.A
Fireball
Archers Hog Rider Furnace Baby Dragon
Poison
Archers Furnace Guards
Lightning
Furnace Baby Dragon
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Hog Rider Furnace Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Baby Dragon P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers
Hog Rider
Arrows Archers Furnace Guards Baby Dragon Poison
Furnace
Hog Rider Baby Dragon P.E.K.K.A
Guards
Hog Rider
Baby Dragon
Archers Hog Rider Furnace Poison P.E.K.K.A
Poison
P.E.K.K.A Hog Rider Baby Dragon
P.E.K.K.A
Arrows Poison Archers Furnace Baby Dragon

Defense Synergies 0 11

Archers
Furnace Guards Baby Dragon P.E.K.K.A
Arrows
Furnace P.E.K.K.A
Hog Rider
Furnace
Archers Arrows Guards Baby Dragon
Guards
Archers Furnace Baby Dragon Poison
Baby Dragon
Archers Furnace Guards P.E.K.K.A
Poison
Guards
P.E.K.K.A
Archers Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
P.E.K.K.A Furnace
Furnace P.E.K.K.A Archers
P.E.K.K.A Furnace Guards
Arrows Poison P.E.K.K.A
Arrows Archers Furnace Guards Baby Dragon
Furnace Archers Arrows Baby Dragon Poison
Arrows Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Furnace
Guards Archers
Archers Guards Poison Arrows Furnace Baby Dragon
Arrows Archers Furnace Baby Dragon Poison
Furnace P.E.K.K.A Guards
Arrows Furnace Guards Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Furnace
Furnace P.E.K.K.A
Arrows Furnace Poison P.E.K.K.A
Arrows Archers Furnace Guards Baby Dragon
Arrows Furnace Baby Dragon Poison Archers Guards
P.E.K.K.A
Archers Arrows Furnace Guards Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Furnace P.E.K.K.A
Poison Archers Arrows Baby Dragon
Guards P.E.K.K.A Furnace
Guards P.E.K.K.A
P.E.K.K.A Guards
Arrows Furnace Poison Archers Baby Dragon
Guards P.E.K.K.A Archers Furnace
P.E.K.K.A
P.E.K.K.A Baby Dragon Poison
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Poison
P.E.K.K.A Guards
Archers Furnace Baby Dragon
Guards Archers Furnace Baby Dragon Poison P.E.K.K.A
Arrows Poison Archers Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Guards Poison
Poison Arrows Furnace Baby Dragon
Arrows Poison Furnace Baby Dragon
Archers Arrows Furnace Baby Dragon Poison
Arrows Poison Baby Dragon
Arrows Poison
Guards Poison
Poison Arrows
Poison Archers Arrows Baby Dragon
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Furnace Baby Dragon Poison
Arrows Poison
Archers Arrows Baby Dragon Poison
Arrows Baby Dragon Poison
Baby Dragon Poison
Arrows Poison
Arrows Baby Dragon Poison
Arrows Poison Furnace Baby Dragon
Arrows Poison Baby Dragon
Arrows Baby Dragon Poison
Poison Arrows Baby Dragon
Poison Archers Arrows Furnace Baby Dragon
Guards Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Archers Guards
Poison Archers Arrows Baby Dragon
Arrows
Poison Baby Dragon
Arrows Baby Dragon Poison
Arrows Poison
P.E.K.K.A
Guards Baby Dragon Poison
Poison
Poison Baby Dragon

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