My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Elixir Collector Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Magic Archer
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Magic Archer
Fireball
Furnace Goblin Hut Barbarian Hut Elixir Collector Magic Archer
Poison
Furnace Goblin Hut Barbarian Hut Elixir Collector Magic Archer
Lightning
Furnace Goblin Hut Barbarian Hut Elixir Collector Magic Archer
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Furnace Poison Magic Archer Goblin Hut Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Furnace Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Barbarian Hut
Goblin Hut
Furnace Barbarian Hut The Log Magic Archer
Barbarian Hut
Furnace Goblin Hut Magic Archer
Elixir Collector
Tornado
Magic Archer Poison The Log
Poison
Tornado The Log
The Log
Goblin Hut Tornado Poison Magic Archer
Magic Archer
Tornado Goblin Hut Barbarian Hut The Log

Defense Synergies 1 11

Furnace
Goblin Hut Barbarian Hut Tornado Magic Archer
Goblin Hut
Furnace Barbarian Hut
Barbarian Hut
Furnace Goblin Hut The Log Magic Archer
Elixir Collector
Tornado
Magic Archer Furnace Poison The Log
Poison
Tornado The Log
The Log
Barbarian Hut Tornado Poison Magic Archer
Magic Archer
Tornado Furnace Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut The Log Magic Archer
Barbarian Hut Furnace Goblin Hut The Log
Furnace Goblin Hut Barbarian Hut Tornado
Goblin Hut Barbarian Hut Furnace
Tornado Poison The Log
Tornado The Log Furnace Magic Archer
Furnace Tornado Goblin Hut Barbarian Hut Poison Magic Archer
Barbarian Hut Poison The Log Magic Archer
Barbarian Hut Furnace Goblin Hut Tornado
Tornado
Poison Furnace Goblin Hut Tornado The Log Magic Archer
Furnace Goblin Hut Barbarian Hut Tornado Poison Magic Archer
Furnace Goblin Hut Barbarian Hut The Log
Barbarian Hut Furnace Goblin Hut Tornado Poison The Log Magic Archer
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Tornado Furnace Goblin Hut The Log
Barbarian Hut Furnace Goblin Hut Tornado Poison
Furnace Goblin Hut Barbarian Hut Tornado The Log Magic Archer
Furnace Tornado Poison The Log Goblin Hut Barbarian Hut Magic Archer
Barbarian Hut Goblin Hut Tornado
Furnace Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut
Poison The Log Magic Archer
Furnace Goblin Hut Barbarian Hut The Log
Barbarian Hut Tornado The Log
Barbarian Hut Goblin Hut
Furnace Poison Goblin Hut Tornado Magic Archer
Furnace Goblin Hut Barbarian Hut
Barbarian Hut
Goblin Hut Barbarian Hut Tornado Poison The Log Magic Archer
Goblin Hut Barbarian Hut
Goblin Hut
Tornado Poison The Log
Barbarian Hut
Furnace Barbarian Hut Magic Archer
Goblin Hut Furnace Barbarian Hut Tornado Poison The Log Magic Archer
Poison Goblin Hut Barbarian Hut The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Barbarian Hut The Log
Poison Tornado The Log Magic Archer
Goblin Hut Barbarian Hut Poison The Log Magic Archer
Barbarian Hut Poison The Log
Poison Furnace The Log Magic Archer
Poison Furnace Tornado Magic Archer
Furnace Tornado Poison The Log Magic Archer
Poison The Log Barbarian Hut Tornado Magic Archer
Poison The Log Tornado
Tornado Poison
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison Goblin Hut Barbarian Hut The Log Magic Archer
Poison Magic Archer
Furnace Goblin Hut Barbarian Hut Poison The Log Magic Archer
Furnace Goblin Hut Barbarian Hut Poison The Log Magic Archer
Magic Archer Furnace Goblin Hut Barbarian Hut Poison The Log
Tornado Poison
Poison The Log Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Barbarian Hut Poison The Log
Tornado Poison The Log Furnace Magic Archer
Poison The Log Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison Tornado The Log Magic Archer
Poison Furnace Tornado Magic Archer
Goblin Hut Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Goblin Hut Barbarian Hut Magic Archer
Poison Tornado Magic Archer
The Log
Poison Magic Archer
The Log Poison Magic Archer
Tornado Poison
Tornado Poison The Log Magic Archer
Tornado Poison Magic Archer
Poison Tornado The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: