My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Goblin Gang Furnace Ram Rider
Zap
Goblin Gang Furnace Ram Rider
Barbarian Barrel
Goblin Gang Furnace Wizard Ice Wizard
The Log
Goblin Gang Furnace Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Battle Healer Wizard Ice Wizard Ram Rider
Fireball
Goblin Gang Battle Healer Furnace Wizard Ice Wizard Ram Rider
Poison
Goblin Gang Battle Healer Furnace Wizard Ice Wizard
Lightning
Battle Healer Furnace Wizard Ice Wizard Ram Rider
Rocket
Battle Healer Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Battle Healer Furnace Poison Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Battle Healer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Battle Healer Furnace Poison Ice Wizard
Goblin Gang
Battle Healer
Battle Healer
Zap Goblin Gang Furnace Poison Ice Wizard Ram Rider
Furnace
Zap Battle Healer Ram Rider
Wizard
Ram Rider
Poison
Zap Battle Healer Ram Rider
Ice Wizard
Zap Battle Healer Ram Rider
Ram Rider
Zap Battle Healer Furnace Wizard Poison Ice Wizard

Defense Synergies 0 15

Zap
Goblin Gang Battle Healer Furnace Poison Ice Wizard Ram Rider
Goblin Gang
Zap Battle Healer Furnace Ice Wizard
Battle Healer
Zap Goblin Gang Furnace Poison Ice Wizard
Furnace
Zap Goblin Gang Battle Healer Ice Wizard
Wizard
Ice Wizard
Poison
Zap Battle Healer Ice Wizard
Ice Wizard
Zap Goblin Gang Battle Healer Furnace Wizard Poison
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Zap Goblin Gang Battle Healer Furnace Ice Wizard Ram Rider
Goblin Gang Furnace Ram Rider Ice Wizard
Goblin Gang Furnace Ice Wizard Ram Rider
Battle Healer Poison
Goblin Gang Zap Furnace Ice Wizard
Furnace Ram Rider Zap Goblin Gang Wizard Poison Ice Wizard
Zap Battle Healer Poison Ram Rider
Goblin Gang Furnace Ice Wizard
Goblin Gang Battle Healer Ice Wizard
Goblin Gang Poison Ice Wizard Zap Furnace Wizard Ram Rider
Zap Goblin Gang Furnace Wizard Poison Ice Wizard Ram Rider
Furnace Zap Goblin Gang Battle Healer Wizard Ice Wizard Ram Rider
Wizard Zap Goblin Gang Furnace Poison
Goblin Gang Furnace Ram Rider
Zap Goblin Gang Furnace Ram Rider
Wizard Goblin Gang Furnace Poison
Zap Goblin Gang Battle Healer Furnace Wizard Ice Wizard Ram Rider
Zap Furnace Wizard Poison Battle Healer Ice Wizard Ram Rider
Ram Rider
Goblin Gang Wizard Battle Healer Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Battle Healer Furnace
Poison Zap Goblin Gang Battle Healer Wizard
Goblin Gang Zap Battle Healer Furnace Ram Rider
Goblin Gang Zap Battle Healer Ram Rider
Goblin Gang Battle Healer Ram Rider
Furnace Wizard Poison Zap Goblin Gang Ice Wizard Ram Rider
Goblin Gang Battle Healer Furnace Ice Wizard Ram Rider
Battle Healer
Zap Poison
Goblin Gang
Zap Poison
Goblin Gang Wizard Ram Rider
Wizard Furnace
Goblin Gang Zap Battle Healer Furnace Poison
Poison Zap Battle Healer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard Ram Rider
Poison
Poison
Wizard Poison Zap Furnace
Wizard Poison Zap Furnace Ice Wizard Ram Rider
Furnace Wizard Poison
Poison Zap Wizard Ice Wizard Ram Rider
Poison Zap Wizard Ram Rider
Goblin Gang Poison
Poison Zap Wizard Ram Rider
Poison Zap Wizard
Poison
Poison
Zap Furnace Poison
Zap Furnace Wizard Poison
Furnace Wizard Poison
Poison
Zap Wizard Poison
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Furnace Wizard Ice Wizard
Poison Zap Wizard Ice Wizard Ram Rider
Zap Wizard Poison Ram Rider
Poison Zap
Poison Zap Furnace Wizard Ice Wizard
Zap Wizard Poison
Poison Zap Wizard
Zap Poison
Wizard Poison
Zap Goblin Gang
Poison Zap Wizard Ice Wizard Ram Rider
Poison Goblin Gang Wizard
Zap Wizard Poison
Zap Poison
Zap Goblin Gang Poison
Zap Poison
Poison Zap

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