My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Battle Ram Furnace Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Goblin Gang Tombstone Battle Ram Furnace Goblin Hut
Zap
Goblin Gang Tombstone Battle Ram Furnace Goblin Hut
Barbarian Barrel
Knight Goblin Gang Tombstone Battle Ram Furnace Goblin Hut
The Log
Goblin Gang Tombstone Battle Ram Furnace Goblin Hut
Earthquake
Goblin Gang Tombstone Furnace Goblin Hut
Arrows
Goblin Gang Tombstone Furnace Goblin Hut
Royal Delivery
Knight Goblin Gang Battle Ram Goblin Hut
Fireball
Goblin Gang Tombstone Battle Ram Furnace Goblin Hut
Poison
Goblin Gang Tombstone Furnace Goblin Hut
Lightning
Knight Tombstone Battle Ram Furnace Goblin Hut
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Goblin Gang Tombstone Battle Ram Furnace Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Goblin Gang

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Knight Furnace Goblin Hut The Log
Knight
Goblin Gang Battle Ram Zap Furnace Goblin Hut The Log
Goblin Gang
Knight Battle Ram Goblin Hut
Tombstone
Battle Ram
Zap Knight The Log Goblin Gang Furnace Goblin Hut
Furnace
Zap Knight Battle Ram Goblin Hut
Goblin Hut
Zap Knight Goblin Gang Battle Ram Furnace The Log
The Log
Battle Ram Zap Knight Goblin Hut

Defense Synergies 1 14

Zap
Knight Goblin Gang Tombstone Furnace Goblin Hut The Log
Knight
Goblin Gang Zap Furnace Goblin Hut The Log
Goblin Gang
Knight Zap Tombstone Furnace Goblin Hut The Log
Tombstone
Zap Goblin Gang
Battle Ram
Furnace
Zap Knight Goblin Gang Goblin Hut
Goblin Hut
Zap Knight Goblin Gang Furnace
The Log
Zap Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Goblin Hut The Log
Zap Knight Goblin Gang Tombstone Furnace Goblin Hut The Log
Goblin Gang Furnace Goblin Hut Knight Tombstone
Goblin Hut Knight Goblin Gang Tombstone Furnace
Tombstone The Log
Goblin Gang The Log Zap Furnace
Furnace Zap Goblin Gang Tombstone Goblin Hut
Zap The Log
Goblin Gang Tombstone Furnace Goblin Hut
Knight Goblin Gang
Goblin Gang Zap Knight Tombstone Furnace Goblin Hut The Log
Zap Goblin Gang Furnace Goblin Hut
Tombstone Furnace Goblin Hut Zap Knight Goblin Gang The Log
Zap Goblin Gang Tombstone Furnace Goblin Hut The Log
Knight Goblin Gang Tombstone Furnace Goblin Hut
Zap Goblin Gang Furnace Goblin Hut The Log
Knight Goblin Gang Tombstone Furnace Goblin Hut
Tombstone Zap Knight Goblin Gang Furnace Goblin Hut The Log
Zap Furnace The Log Knight Tombstone Goblin Hut
Goblin Hut
Goblin Gang Knight Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tombstone Furnace Goblin Hut
Zap Knight Goblin Gang The Log
Goblin Gang Tombstone Zap Knight Furnace Goblin Hut The Log
Goblin Gang Zap Knight The Log
Knight Goblin Gang Tombstone Goblin Hut
Furnace Zap Goblin Gang Goblin Hut
Goblin Gang Knight Tombstone Furnace Goblin Hut
Knight
Zap Knight Tombstone Goblin Hut The Log
Goblin Gang Tombstone Goblin Hut
Knight Tombstone Goblin Hut
Zap The Log
Knight Goblin Gang Tombstone
Furnace
Goblin Gang Tombstone Goblin Hut Zap Knight Furnace The Log
Zap Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
Goblin Hut The Log
Knight The Log
Zap Furnace The Log
Zap Furnace
Furnace The Log
The Log Zap
The Log Zap
Goblin Gang
Zap Knight The Log
Zap
Knight Goblin Hut The Log
Zap Furnace Goblin Hut The Log
Zap Furnace Goblin Hut The Log
Furnace Goblin Hut The Log
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log Furnace
The Log Zap
Zap The Log
Zap The Log
Zap Furnace
Zap Goblin Hut
Zap The Log
Zap
The Log
Zap Goblin Gang Tombstone Goblin Hut
Zap
The Log
Knight Goblin Gang
The Log Zap
Zap
Zap Goblin Gang The Log
Zap
Zap The Log

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