My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner Inferno Dragon
Giant Snowball
Cannon Minion Horde Furnace Miner Inferno Dragon
Zap
Cannon Minion Horde Furnace Inferno Dragon
Barbarian Barrel
Cannon Furnace
The Log
Cannon Furnace
Earthquake
Cannon Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Miner Inferno Dragon
Fireball
Cannon Minion Horde Furnace Inferno Dragon
Poison
Cannon Minion Horde Furnace
Lightning
Cannon Furnace Inferno Dragon
Rocket
Minion Horde Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Miner Furnace Inferno Dragon Minion Horde Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Miner Furnace

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Golem Miner
Cannon
Minion Horde
Miner Giant Golem
Furnace
Miner Giant Golem
Giant
Arrows Miner Minion Horde Furnace
Golem
Arrows Minion Horde Furnace
Miner
Minion Horde Furnace Giant Arrows Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 3

Arrows
Cannon Furnace
Cannon
Arrows Inferno Dragon
Minion Horde
Furnace
Arrows
Giant
Golem
Miner
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde
Minion Horde Inferno Dragon Cannon Furnace
Cannon Minion Horde Furnace Inferno Dragon
Cannon Minion Horde Inferno Dragon Furnace
Arrows
Arrows Cannon Furnace
Minion Horde Furnace Inferno Dragon Arrows Cannon
Arrows Cannon
Cannon Minion Horde Inferno Dragon Furnace
Cannon Minion Horde Miner
Minion Horde Arrows Cannon Furnace
Arrows Minion Horde Inferno Dragon Furnace
Cannon Minion Horde Furnace
Arrows Cannon Minion Horde Furnace
Inferno Dragon Cannon Minion Horde Furnace
Minion Horde Cannon Furnace Inferno Dragon
Minion Horde Arrows Cannon Furnace
Arrows Cannon Minion Horde Furnace
Arrows Furnace Cannon Inferno Dragon
Cannon Inferno Dragon
Arrows Cannon Minion Horde Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace
Arrows Miner Inferno Dragon
Minion Horde Furnace
Minion Horde
Cannon Minion Horde Inferno Dragon
Arrows Furnace Minion Horde
Minion Horde Furnace
Minion Horde Inferno Dragon
Minion Horde Inferno Dragon
Cannon Minion Horde Inferno Dragon
Inferno Dragon Minion Horde
Arrows
Cannon Minion Horde
Cannon Minion Horde Furnace
Minion Horde Furnace Inferno Dragon
Arrows Cannon Minion Horde Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Miner
Arrows Minion Horde Miner
Arrows
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows
Arrows Miner
Minion Horde
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minion Horde
Arrows Furnace
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace
Arrows
Minion Horde
Arrows
Arrows Miner
Minion Horde
Arrows
Arrows Minion Horde
Arrows Furnace
Minion Horde Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Minion Horde Furnace
Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde
Arrows
Arrows
Miner Minion Horde
Arrows
Arrows
Minion Horde
Minion Horde
Miner

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