My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Guards
Giant Snowball
Minion Horde Furnace Guards Witch
Zap
Minion Horde Furnace Guards Witch
Barbarian Barrel
Furnace Guards Witch Electro Wizard
The Log
Furnace Guards Witch
Earthquake
Furnace Guards Witch
Arrows
Minion Horde Furnace Guards Witch
Royal Delivery
Minion Horde Guards Witch Electro Wizard
Fireball
Minion Horde Furnace Witch Electro Wizard
Poison
Minion Horde Furnace Guards Witch Electro Wizard
Lightning
Furnace Witch Electro Wizard
Rocket
Minion Horde Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Furnace Poison Electro Wizard Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Furnace Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Furnace
Giant
Giant
Poison Minion Horde Furnace Guards Tornado Witch Electro Wizard
Guards
Giant
Tornado
Giant Poison Witch
Poison
Giant Tornado
Witch
Giant Tornado
Electro Wizard
Giant

Defense Synergies 0 12

Minion Horde
Tornado
Furnace
Guards Tornado Electro Wizard
Giant
Guards
Furnace Poison Witch Electro Wizard
Tornado
Minion Horde Furnace Poison Witch Electro Wizard
Poison
Guards Tornado Electro Wizard
Witch
Guards Tornado Electro Wizard
Electro Wizard
Furnace Guards Tornado Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Furnace Witch Electro Wizard
Minion Horde Furnace Tornado Witch Electro Wizard
Minion Horde Witch Furnace Guards Electro Wizard
Tornado Poison
Tornado Furnace Guards Electro Wizard
Minion Horde Furnace Tornado Electro Wizard Poison Witch
Poison Electro Wizard
Minion Horde Witch Furnace Tornado
Guards Tornado Minion Horde Electro Wizard
Minion Horde Guards Poison Witch Electro Wizard Furnace Tornado
Minion Horde Furnace Tornado Poison Witch Electro Wizard
Minion Horde Furnace Guards Witch Electro Wizard
Minion Horde Furnace Guards Tornado Poison Witch Electro Wizard
Minion Horde Furnace Electro Wizard
Minion Horde Tornado Furnace Electro Wizard
Minion Horde Furnace Tornado Poison Witch Electro Wizard
Minion Horde Furnace Guards Tornado Witch Electro Wizard
Furnace Tornado Poison Witch Guards Electro Wizard
Tornado Electro Wizard
Minion Horde Furnace Guards Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Witch Electro Wizard
Poison Electro Wizard
Guards Minion Horde Furnace Witch Electro Wizard
Guards Minion Horde Tornado Electro Wizard
Minion Horde Guards Witch
Furnace Poison Minion Horde Tornado Witch Electro Wizard
Guards Minion Horde Furnace Witch Electro Wizard
Minion Horde
Minion Horde Electro Wizard Tornado Poison Witch
Witch Minion Horde Guards
Minion Horde Guards Witch
Guards Tornado Poison Electro Wizard
Minion Horde Guards Witch
Minion Horde Furnace Witch
Guards Witch Electro Wizard Minion Horde Furnace Tornado Poison
Poison Minion Horde Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Guards
Poison Tornado Electro Wizard
Minion Horde Poison
Guards Poison
Poison Minion Horde Furnace
Poison Minion Horde Furnace Tornado Witch
Minion Horde Furnace Tornado Poison Witch
Poison Tornado
Poison Tornado
Minion Horde Guards Tornado Poison Electro Wizard
Poison Minion Horde Tornado Electro Wizard
Poison Tornado
Poison
Minion Horde Poison
Furnace Poison
Minion Horde Furnace Poison Witch
Minion Horde Furnace Poison
Tornado Poison
Minion Horde
Poison Electro Wizard
Tornado Poison Witch
Minion Horde Poison
Tornado Poison
Tornado
Minion Horde Poison
Tornado Poison Furnace Witch
Minion Horde Witch
Poison Tornado Witch Electro Wizard
Tornado Poison Witch
Poison Tornado
Poison Minion Horde Furnace Tornado Witch Electro Wizard
Electro Wizard Minion Horde Guards Poison Witch
Minion Horde
Poison Minion Horde
Minion Horde Poison Electro Wizard
Minion Horde
Poison
Minion Horde Electro Wizard Guards Witch
Poison Tornado Witch Electro Wizard
Poison Minion Horde Electro Wizard
Poison
Tornado Poison
Minion Horde
Minion Horde Guards Tornado Poison Witch Electro Wizard
Tornado Poison Witch Electro Wizard
Poison Tornado Witch Electro Wizard

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