My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Furnace Three Musketeers Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Flying Machine Furnace Three Musketeers Lumberjack
Zap
Archers Flying Machine Furnace Three Musketeers
Barbarian Barrel
Archers Furnace Three Musketeers Lumberjack
The Log
Archers Furnace Three Musketeers Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Flying Machine Furnace
Royal Delivery
Archers Flying Machine Three Musketeers Lumberjack
Fireball
Archers Flying Machine Furnace Three Musketeers Lumberjack
Poison
Archers Flying Machine Furnace Three Musketeers
Lightning
Furnace Three Musketeers Lumberjack
Rocket
Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Flying Machine Furnace Lumberjack Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Flying Machine

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Flying Machine Furnace Three Musketeers Golem Lumberjack
Archers
Zap Golem Lumberjack
Fireball
Zap Golem
Flying Machine
Zap Furnace Three Musketeers Golem Lumberjack
Furnace
Zap Flying Machine Golem
Three Musketeers
Zap Flying Machine
Golem
Fireball Zap Archers Flying Machine Furnace Lumberjack
Lumberjack
Zap Archers Flying Machine Golem

Defense Synergies 1 11

Zap
Fireball Archers Flying Machine Furnace Three Musketeers Lumberjack
Archers
Zap Furnace Lumberjack
Fireball
Zap Lumberjack
Flying Machine
Zap Furnace Lumberjack
Furnace
Zap Archers Flying Machine Lumberjack
Three Musketeers
Zap
Golem
Lumberjack
Zap Archers Fireball Flying Machine Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Lumberjack Zap Flying Machine Furnace Three Musketeers
Furnace Three Musketeers Lumberjack Archers
Three Musketeers Lumberjack Furnace
Fireball Lumberjack
Fireball Zap Archers Flying Machine Furnace Lumberjack
Furnace Three Musketeers Zap Archers Fireball Flying Machine
Zap Fireball Flying Machine
Three Musketeers Furnace Lumberjack
Archers Lumberjack
Archers Zap Fireball Flying Machine Furnace Lumberjack
Three Musketeers Zap Archers Fireball Flying Machine Furnace
Furnace Lumberjack Zap Fireball Flying Machine Three Musketeers
Fireball Three Musketeers Zap Furnace Lumberjack
Furnace Three Musketeers Lumberjack
Zap Fireball Furnace Three Musketeers Lumberjack
Three Musketeers Fireball Furnace Lumberjack
Fireball Zap Archers Flying Machine Furnace Three Musketeers Lumberjack
Zap Furnace Archers Fireball Flying Machine Lumberjack
Three Musketeers Lumberjack
Archers Fireball Flying Machine Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball Furnace
Fireball Zap Archers Flying Machine Lumberjack
Lumberjack Zap Furnace
Lumberjack Zap Fireball
Three Musketeers Lumberjack
Fireball Furnace Zap Archers Flying Machine Three Musketeers
Archers Fireball Flying Machine Furnace Lumberjack
Lumberjack
Zap Fireball Flying Machine
Three Musketeers
Flying Machine Lumberjack
Zap Fireball
Fireball Three Musketeers Lumberjack
Archers Fireball Flying Machine Furnace Three Musketeers
Zap Archers Fireball Flying Machine Furnace Three Musketeers Lumberjack
Zap Archers Fireball Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap Furnace
Fireball Zap Flying Machine Furnace
Archers Flying Machine Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Three Musketeers Lumberjack
Zap Fireball Flying Machine
Fireball Zap Archers Flying Machine
Flying Machine Fireball Three Musketeers
Fireball Flying Machine
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine Furnace Three Musketeers
Fireball Flying Machine Furnace Three Musketeers
Fireball Three Musketeers
Zap Archers Fireball Flying Machine Three Musketeers
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Zap Archers Fireball Flying Machine Furnace
Zap Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball Flying Machine
Fireball Zap Archers Flying Machine Three Musketeers
Fireball
Fireball Flying Machine Three Musketeers Lumberjack
Zap Fireball Flying Machine
Zap Fireball
Flying Machine Three Musketeers
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine

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