My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Musketeer Hog Rider Furnace Witch
Zap
Archers Furnace Witch
Barbarian Barrel
Archers Barbarians Musketeer Furnace Witch
The Log
Archers Barbarians Musketeer Hog Rider Furnace Witch
Earthquake
Archers Barbarians Hog Rider Furnace Witch
Arrows
Archers Furnace Witch
Royal Delivery
Archers Barbarians Musketeer Hog Rider Witch
Fireball
Archers Barbarians Musketeer Hog Rider Furnace Witch
Poison
Archers Barbarians Musketeer Furnace Witch
Lightning
Musketeer Furnace Witch
Rocket
Barbarians Musketeer Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Musketeer Hog Rider Furnace Barbarians Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Musketeer Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Golem
Barbarians
Hog Rider
Fireball
Hog Rider Golem
Musketeer
Hog Rider Golem
Hog Rider
Fireball Musketeer Archers Barbarians Furnace Witch
Furnace
Hog Rider Golem
Witch
Hog Rider Golem
Golem
Fireball Archers Musketeer Furnace Witch

Defense Synergies 0 5

Archers
Furnace Witch
Barbarians
Furnace
Fireball
Musketeer
Musketeer
Fireball Furnace
Hog Rider
Furnace
Archers Barbarians Musketeer
Witch
Archers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Barbarians Musketeer Furnace Witch
Barbarians Furnace Witch Archers Musketeer
Barbarians Witch Musketeer Furnace
Barbarians Fireball
Fireball Archers Musketeer Furnace
Musketeer Furnace Archers Fireball Witch
Barbarians Fireball Musketeer
Barbarians Witch Musketeer Furnace
Archers Barbarians Musketeer
Archers Barbarians Witch Fireball Musketeer Furnace
Musketeer Archers Fireball Furnace Witch
Barbarians Furnace Fireball Musketeer Witch
Fireball Barbarians Furnace Witch
Barbarians Furnace
Barbarians Fireball Furnace
Barbarians Fireball Musketeer Furnace Witch
Fireball Archers Barbarians Musketeer Furnace Witch
Furnace Witch Archers Barbarians Fireball Musketeer
Barbarians Musketeer
Archers Barbarians Fireball Musketeer Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Furnace Witch
Fireball Archers Musketeer
Barbarians Musketeer Furnace Witch
Barbarians Fireball Musketeer
Barbarians Musketeer Witch
Fireball Furnace Archers Musketeer Witch
Archers Barbarians Fireball Musketeer Furnace Witch
Barbarians
Barbarians Fireball Witch
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Barbarians Fireball
Barbarians Fireball Witch
Archers Barbarians Fireball Musketeer Furnace Witch
Barbarians Witch Archers Fireball Musketeer Furnace
Archers Barbarians Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Furnace
Fireball Musketeer Furnace Witch
Archers Musketeer Furnace Witch
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Archers Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace Witch
Fireball Musketeer Furnace
Fireball
Archers Fireball Musketeer
Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball Furnace Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Archers Fireball Musketeer Furnace Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer
Fireball
Fireball
Archers Barbarians Fireball Musketeer Witch
Fireball Archers Musketeer Witch
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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