My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Furnace Skeleton Army Inferno Dragon
Zap
Furnace Skeleton Army Inferno Dragon
Barbarian Barrel
Furnace Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Electro Wizard Inferno Dragon
Fireball
Hog Rider Furnace Skeleton Army Electro Wizard Inferno Dragon
Poison
Furnace Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Furnace Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Mini P.E.K.K.A Furnace
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Furnace Electro Wizard
Hog Rider
Zap Fireball Mini P.E.K.K.A Furnace Electro Wizard
Furnace
Zap Mini P.E.K.K.A Hog Rider
Skeleton Army
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider
Inferno Dragon

Defense Synergies 4 12

Zap
Fireball Mini P.E.K.K.A Electro Wizard Furnace Skeleton Army Inferno Dragon
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Furnace Skeleton Army
Hog Rider
Furnace
Zap Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army
Zap Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon
Electro Wizard
Zap Mini P.E.K.K.A Fireball Furnace Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Furnace Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Furnace Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Zap Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A Inferno Dragon Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Zap Fireball Furnace
Inferno Dragon Zap Fireball Furnace Electro Wizard
Mini P.E.K.K.A Furnace Skeleton Army Zap Fireball Electro Wizard
Fireball Skeleton Army Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Furnace Electro Wizard
Skeleton Army Zap Fireball Mini P.E.K.K.A Furnace Electro Wizard Inferno Dragon
Fireball Mini P.E.K.K.A Furnace Skeleton Army Electro Wizard
Fireball Zap Furnace Skeleton Army Electro Wizard
Zap Furnace Fireball Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Skeleton Army Fireball Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Inferno Dragon
Skeleton Army Zap Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball Furnace Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball Furnace Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Zap Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Skeleton Army Zap Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball
Fireball Furnace Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Mini P.E.K.K.A Furnace Inferno Dragon
Zap Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap Furnace
Fireball Zap Furnace
Furnace
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Furnace
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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