My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Wizard Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Royal Recruits Furnace Wizard
The Log
Royal Recruits Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Royal Recruits Furnace
Royal Delivery
Royal Recruits Hog Rider Wizard
Fireball
Hog Rider Furnace Wizard
Poison
Royal Recruits Furnace Wizard
Lightning
Furnace Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Hog Rider Furnace Wizard Royal Recruits Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Hog Rider Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Furnace
Fireball
Hog Rider Mirror Golem Mega Knight
Hog Rider
Fireball Royal Recruits Furnace Wizard Mirror Mega Knight
Furnace
Royal Recruits Hog Rider Mirror Golem
Wizard
Hog Rider Golem Mega Knight
Mirror
Fireball Hog Rider Furnace
Golem
Fireball Furnace Wizard
Mega Knight
Fireball Hog Rider Wizard

Defense Synergies 2 3

Royal Recruits
Fireball
Mirror Mega Knight
Hog Rider
Furnace
Mirror
Wizard
Mega Knight
Mirror
Fireball Furnace Mega Knight
Golem
Mega Knight
Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard
Royal Recruits Furnace Mega Knight
Furnace Mega Knight Royal Recruits
Royal Recruits Furnace Mega Knight
Royal Recruits Fireball Mega Knight
Fireball Furnace Mega Knight
Furnace Fireball Wizard
Royal Recruits Fireball Mega Knight
Royal Recruits Furnace
Royal Recruits Mega Knight
Royal Recruits Fireball Furnace Wizard Mega Knight
Fireball Furnace Wizard
Royal Recruits Furnace Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Royal Recruits Furnace
Royal Recruits Furnace Mega Knight
Royal Recruits Fireball Furnace Mega Knight
Wizard Mega Knight Royal Recruits Fireball Furnace
Fireball Mega Knight Royal Recruits Furnace Wizard
Furnace Wizard Royal Recruits Fireball Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Furnace
Fireball Wizard Mega Knight
Royal Recruits Mega Knight Furnace
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight
Fireball Furnace Wizard
Royal Recruits Fireball Furnace
Mega Knight Royal Recruits
Royal Recruits Mega Knight Fireball
Royal Recruits
Mega Knight Royal Recruits
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight Fireball Wizard
Royal Recruits Wizard Fireball Furnace Mega Knight
Royal Recruits Fireball Furnace
Mega Knight Royal Recruits Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Fireball Wizard Furnace Mega Knight
Fireball Wizard Furnace
Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball
Royal Recruits Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball Furnace
Fireball Furnace Wizard
Royal Recruits Fireball Furnace Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Royal Recruits Fireball
Fireball Furnace Wizard Mega Knight
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Royal Recruits Fireball
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Royal Recruits Mega Knight
Royal Recruits Fireball
Fireball
Royal Recruits Fireball Mega Knight

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