My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince
Giant Snowball
Fire Spirit Goblin Gang Hog Rider Furnace
Zap
Fire Spirit Goblin Gang Furnace Inferno Tower Dark Prince
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Inferno Tower Dark Prince
The Log
Fire Spirit Goblin Gang Hog Rider Furnace Dark Prince
Earthquake
Goblin Gang Hog Rider Furnace Inferno Tower
Arrows
Fire Spirit Goblin Gang Furnace
Royal Delivery
Fire Spirit Goblin Gang Hog Rider Dark Prince
Fireball
Goblin Gang Hog Rider Furnace Inferno Tower
Poison
Goblin Gang Furnace Inferno Tower
Lightning
Furnace Inferno Tower Dark Prince
Rocket
Hog Rider Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Gang Fireball Hog Rider Furnace Dark Prince Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Gang Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Furnace Dark Prince
Zap
Fireball Hog Rider Fire Spirit Furnace Dark Prince
Goblin Gang
Hog Rider Dark Prince
Fireball
Zap Hog Rider Dark Prince
Hog Rider
Fire Spirit Zap Goblin Gang Fireball Furnace Dark Prince
Furnace
Fire Spirit Zap Hog Rider Dark Prince
Inferno Tower
Dark Prince
Fire Spirit Zap Goblin Gang Fireball Hog Rider Furnace

Defense Synergies 2 12

Fire Spirit
Zap Inferno Tower
Zap
Fireball Fire Spirit Goblin Gang Furnace Inferno Tower Dark Prince
Goblin Gang
Inferno Tower Zap Furnace Dark Prince
Fireball
Zap Inferno Tower Dark Prince
Hog Rider
Furnace
Zap Goblin Gang Dark Prince
Inferno Tower
Goblin Gang Fire Spirit Zap Fireball Dark Prince
Dark Prince
Zap Goblin Gang Fireball Furnace Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Zap Goblin Gang Furnace Dark Prince
Goblin Gang Furnace Inferno Tower Fire Spirit Dark Prince
Inferno Tower Goblin Gang Furnace Dark Prince
Fireball Dark Prince
Goblin Gang Fireball Fire Spirit Zap Furnace Dark Prince
Furnace Inferno Tower Fire Spirit Zap Goblin Gang Fireball
Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Furnace
Goblin Gang Fire Spirit Inferno Tower Dark Prince
Goblin Gang Zap Fireball Furnace Dark Prince
Inferno Tower Zap Goblin Gang Fireball Furnace
Furnace Inferno Tower Fire Spirit Zap Goblin Gang Fireball Dark Prince
Fire Spirit Fireball Zap Goblin Gang Furnace Dark Prince
Inferno Tower Goblin Gang Furnace
Inferno Tower Zap Goblin Gang Fireball Furnace
Goblin Gang Fireball Furnace Inferno Tower Dark Prince
Fire Spirit Fireball Zap Goblin Gang Furnace Dark Prince
Zap Furnace Fire Spirit Fireball Dark Prince
Inferno Tower
Goblin Gang Dark Prince Fire Spirit Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Inferno Tower Dark Prince
Fireball Zap Goblin Gang
Goblin Gang Zap Furnace Inferno Tower Dark Prince
Goblin Gang Dark Prince Zap Fireball Inferno Tower
Inferno Tower Goblin Gang Dark Prince
Fire Spirit Fireball Furnace Zap Goblin Gang
Goblin Gang Dark Prince Fireball Furnace Inferno Tower
Inferno Tower Dark Prince
Zap Fireball Inferno Tower Dark Prince
Inferno Tower Goblin Gang
Inferno Tower Dark Prince
Zap Fireball Dark Prince
Dark Prince Goblin Gang Fireball Inferno Tower
Fireball Furnace
Goblin Gang Inferno Tower Zap Fireball Furnace Dark Prince
Zap Fireball Inferno Tower Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince
Fireball Fire Spirit Zap Furnace Dark Prince
Fireball Fire Spirit Zap Furnace
Fire Spirit Furnace
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Goblin Gang Fireball
Zap Fireball Dark Prince
Fireball Fire Spirit Zap
Fire Spirit Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Fire Spirit Zap Fireball Dark Prince
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball Furnace Dark Prince
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball Furnace
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Goblin Gang Fireball Dark Prince
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: