My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Balloon Executioner Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Giant Skeleton Night Witch
Giant Snowball
Goblin Gang Furnace Balloon Night Witch
Zap
Goblin Gang Furnace Balloon Night Witch
Barbarian Barrel
Goblin Gang Furnace Wizard Executioner Giant Skeleton Night Witch
The Log
Goblin Gang Furnace Giant Skeleton
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace Night Witch
Royal Delivery
Goblin Gang Wizard Balloon Executioner Giant Skeleton Night Witch
Fireball
Goblin Gang Furnace Wizard Balloon Executioner Night Witch
Poison
Goblin Gang Furnace Wizard Balloon Executioner Night Witch
Lightning
Furnace Wizard Balloon Executioner Night Witch
Rocket
Furnace Wizard Balloon Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Executioner Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Furnace Night Witch Wizard Balloon Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Furnace Night Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Giant Skeleton
Furnace
Balloon Giant Skeleton
Wizard
Rage Balloon Giant Skeleton
Rage
Balloon Wizard Giant Skeleton Night Witch
Balloon
Rage Goblin Gang Furnace Wizard Executioner Giant Skeleton
Executioner
Balloon
Giant Skeleton
Goblin Gang Furnace Wizard Rage Balloon Night Witch
Night Witch
Rage Giant Skeleton

Defense Synergies 0 4

Goblin Gang
Furnace Giant Skeleton
Furnace
Goblin Gang
Wizard
Giant Skeleton
Rage
Balloon
Executioner
Giant Skeleton
Giant Skeleton
Goblin Gang Wizard Executioner
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Goblin Gang Furnace Executioner Night Witch
Goblin Gang Furnace Executioner Giant Skeleton Night Witch
Night Witch Goblin Gang Furnace
Giant Skeleton
Goblin Gang Furnace Executioner Night Witch
Furnace Goblin Gang Wizard Executioner Night Witch
Giant Skeleton
Goblin Gang Furnace Night Witch
Goblin Gang Giant Skeleton Night Witch
Goblin Gang Executioner Furnace Wizard Giant Skeleton Night Witch
Executioner Goblin Gang Furnace Wizard Night Witch
Furnace Night Witch Goblin Gang Wizard Giant Skeleton
Wizard Executioner Goblin Gang Furnace Night Witch
Goblin Gang Furnace
Goblin Gang Furnace
Wizard Goblin Gang Furnace Executioner Night Witch
Goblin Gang Furnace Wizard Executioner Night Witch
Furnace Wizard Executioner Giant Skeleton
Goblin Gang Wizard Furnace Executioner Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Furnace Giant Skeleton
Goblin Gang Wizard Executioner
Goblin Gang Giant Skeleton Furnace
Goblin Gang Giant Skeleton Night Witch
Giant Skeleton Goblin Gang Executioner Night Witch
Furnace Wizard Executioner Goblin Gang
Goblin Gang Furnace Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton
Goblin Gang
Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Wizard Executioner Night Witch
Wizard Furnace Executioner
Goblin Gang Furnace Executioner Giant Skeleton Night Witch
Executioner Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Wizard Executioner Furnace
Wizard Executioner Furnace
Furnace Wizard Executioner
Wizard Executioner
Wizard
Goblin Gang Night Witch
Wizard
Wizard Executioner
Executioner
Furnace
Furnace Wizard Executioner
Furnace Wizard Executioner
Night Witch
Wizard Executioner
Wizard
Giant Skeleton Night Witch
Wizard
Furnace Wizard Executioner
Wizard Executioner
Wizard
Furnace Wizard Executioner Night Witch
Wizard
Night Witch
Wizard Night Witch
Giant Skeleton
Wizard
Goblin Gang Night Witch
Wizard Executioner
Goblin Gang Wizard Executioner
Wizard Executioner
Giant Skeleton
Executioner
Goblin Gang Giant Skeleton
Executioner
Executioner Giant Skeleton

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