My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Wizard Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Furnace Witch Lumberjack
Zap
Bats Furnace Dark Prince Witch
Barbarian Barrel
Valkyrie Furnace Wizard Dark Prince Witch Lumberjack
The Log
Mini P.E.K.K.A Furnace Dark Prince Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Wizard Dark Prince Witch Lumberjack
Fireball
Furnace Wizard Witch Lumberjack
Poison
Bats Furnace Wizard Witch
Lightning
Mini P.E.K.K.A Valkyrie Furnace Wizard Dark Prince Witch Lumberjack
Rocket
Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Valkyrie Furnace Dark Prince Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mini P.E.K.K.A Valkyrie Furnace

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A
Bats Valkyrie Furnace Wizard Dark Prince Lumberjack
Valkyrie
Bats Lumberjack Mini P.E.K.K.A Furnace Wizard Dark Prince Witch
Furnace
Mini P.E.K.K.A Valkyrie Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Dark Prince
Bats Mini P.E.K.K.A Valkyrie Furnace Wizard Witch Lumberjack
Witch
Valkyrie Dark Prince Lumberjack
Lumberjack
Valkyrie Bats Mini P.E.K.K.A Wizard Dark Prince Witch

Defense Synergies 0 18

Bats
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Mini P.E.K.K.A
Bats Valkyrie Furnace Wizard Witch
Valkyrie
Bats Mini P.E.K.K.A Furnace Wizard Witch Lumberjack
Furnace
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Dark Prince
Bats Furnace Wizard Witch
Witch
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Lumberjack
Bats Valkyrie Furnace Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Mini P.E.K.K.A Lumberjack Bats Valkyrie Furnace Dark Prince Witch
Mini P.E.K.K.A Furnace Witch Lumberjack Bats Valkyrie Dark Prince
Mini P.E.K.K.A Witch Lumberjack Bats Valkyrie Furnace Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Bats Valkyrie Furnace Dark Prince Lumberjack
Bats Furnace Wizard Witch
Valkyrie
Mini P.E.K.K.A Witch Furnace Lumberjack
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Bats Valkyrie Witch Furnace Wizard Dark Prince Lumberjack
Bats Furnace Wizard Witch
Mini P.E.K.K.A Furnace Lumberjack Bats Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Bats Mini P.E.K.K.A Furnace Dark Prince Witch Lumberjack
Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Furnace Lumberjack
Wizard Bats Mini P.E.K.K.A Valkyrie Furnace Dark Prince Witch Lumberjack
Bats Valkyrie Furnace Wizard Dark Prince Witch Lumberjack
Valkyrie Furnace Wizard Witch Bats Dark Prince Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Dark Prince Bats Mini P.E.K.K.A Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Furnace Dark Prince Witch
Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Bats Mini P.E.K.K.A Valkyrie Furnace Dark Prince Witch
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack Bats
Mini P.E.K.K.A Valkyrie Dark Prince Witch Lumberjack
Furnace Wizard Bats Witch
Mini P.E.K.K.A Dark Prince Bats Valkyrie Furnace Witch Lumberjack
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Bats Mini P.E.K.K.A Valkyrie Dark Prince Witch
Witch
Bats Mini P.E.K.K.A Valkyrie Dark Prince Witch Lumberjack
Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Furnace Witch
Witch Bats Mini P.E.K.K.A Valkyrie Furnace Dark Prince Lumberjack
Bats Valkyrie Mini P.E.K.K.A Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince
Wizard Valkyrie Furnace Dark Prince
Wizard Bats Furnace Witch
Furnace Wizard Witch
Wizard
Wizard
Bats Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Dark Prince
Wizard
Furnace
Furnace Wizard Witch
Furnace Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince
Valkyrie Wizard Witch
Wizard
Valkyrie Furnace Wizard Dark Prince Witch
Witch
Wizard Witch
Wizard Witch
Bats Furnace Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Bats Dark Prince Witch
Wizard Witch
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Lumberjack
Wizard
Dark Prince
Bats Witch
Bats Witch
Dark Prince Witch

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