My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Furnace Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Furnace Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Rascals Elite Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats Furnace Witch
Zap
Fire Spirit Bats Mortar Furnace Witch
Barbarian Barrel
Fire Spirit Mortar Rascals Elite Barbarians Furnace Witch Magic Archer
The Log
Fire Spirit Rascals Elite Barbarians Furnace Witch
Earthquake
Mortar Furnace Witch
Arrows
Fire Spirit Bats Rascals Furnace Witch
Royal Delivery
Fire Spirit Bats Rascals Elite Barbarians Witch Magic Archer
Fireball
Mortar Rascals Elite Barbarians Furnace Witch Magic Archer
Poison
Bats Mortar Rascals Furnace Witch Magic Archer
Lightning
Mortar Elite Barbarians Furnace Witch Magic Archer
Rocket
Mortar Rascals Elite Barbarians Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Mortar Furnace Magic Archer Rascals Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Mortar Furnace

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Elite Barbarians Furnace
Bats
Mortar Rascals Elite Barbarians
Mortar
Fire Spirit Bats
Rascals
Bats Magic Archer
Elite Barbarians
Fire Spirit Bats Furnace
Furnace
Fire Spirit Elite Barbarians
Witch
Magic Archer
Rascals

Defense Synergies 0 3

Fire Spirit
Bats
Mortar Rascals
Mortar
Bats
Rascals
Bats
Elite Barbarians
Furnace
Magic Archer
Witch
Magic Archer
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Magic Archer
Elite Barbarians Bats Mortar Rascals Furnace Witch
Mortar Furnace Witch Fire Spirit Bats Rascals Elite Barbarians
Elite Barbarians Witch Bats Mortar Rascals Furnace
Elite Barbarians
Fire Spirit Bats Rascals Furnace Magic Archer
Bats Furnace Fire Spirit Mortar Rascals Witch Magic Archer
Rascals Magic Archer
Witch Mortar Rascals Elite Barbarians Furnace
Elite Barbarians Fire Spirit Rascals
Bats Witch Rascals Furnace Magic Archer
Bats Rascals Furnace Witch Magic Archer
Mortar Furnace Fire Spirit Bats Rascals Elite Barbarians Witch
Fire Spirit Bats Mortar Rascals Furnace Witch Magic Archer
Elite Barbarians Mortar Rascals Furnace
Mortar Rascals Elite Barbarians Furnace
Bats Mortar Rascals Elite Barbarians Furnace Witch
Fire Spirit Mortar Bats Rascals Elite Barbarians Furnace Witch Magic Archer
Mortar Furnace Witch Fire Spirit Bats Rascals Magic Archer
Mortar Elite Barbarians
Rascals Fire Spirit Bats Elite Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Furnace Witch
Mortar Elite Barbarians Magic Archer
Bats Rascals Elite Barbarians Furnace Witch
Bats Rascals Elite Barbarians
Rascals Elite Barbarians Witch
Fire Spirit Furnace Bats Rascals Witch Magic Archer
Rascals Bats Elite Barbarians Furnace Witch
Rascals Elite Barbarians
Bats Mortar Elite Barbarians Witch Magic Archer
Witch
Bats Rascals Elite Barbarians Witch
Elite Barbarians
Rascals Elite Barbarians Witch
Rascals Furnace Witch Magic Archer
Rascals Elite Barbarians Witch Bats Mortar Furnace Magic Archer
Bats Rascals Elite Barbarians Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Rascals
Mortar Magic Archer
Magic Archer
Rascals
Fire Spirit Mortar Furnace Magic Archer
Fire Spirit Bats Furnace Witch Magic Archer
Fire Spirit Mortar Furnace Witch Magic Archer
Fire Spirit Magic Archer
Mortar
Fire Spirit Bats Elite Barbarians
Mortar Magic Archer
Fire Spirit Magic Archer
Fire Spirit Mortar Elite Barbarians Magic Archer
Mortar Magic Archer
Mortar Elite Barbarians Furnace Magic Archer
Mortar Furnace Witch Magic Archer
Magic Archer Mortar Furnace
Mortar
Bats
Fire Spirit Mortar Magic Archer
Fire Spirit Mortar Witch Magic Archer
Magic Archer
Mortar
Fire Spirit Mortar Furnace Witch Magic Archer
Witch
Mortar Witch Magic Archer
Mortar Witch Magic Archer
Mortar Magic Archer
Elite Barbarians Fire Spirit Bats Furnace Witch Magic Archer
Bats Witch
Elite Barbarians
Mortar Magic Archer
Magic Archer
Magic Archer
Fire Spirit Bats Witch Magic Archer
Fire Spirit Witch Magic Archer
Rascals Magic Archer
Mortar Magic Archer
Elite Barbarians
Bats Rascals Elite Barbarians Witch Magic Archer
Bats Witch Magic Archer
Mortar Witch Magic Archer

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