My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Furnace Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Furnace Goblin Hut Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Furnace Goblin Hut
Zap
Skeletons Minions Furnace Goblin Hut
Barbarian Barrel
Skeletons Ice Spirit Furnace Goblin Hut Barbarian Hut Electro Wizard
The Log
Skeletons Ice Spirit Furnace Goblin Hut Barbarian Hut
Earthquake
Skeletons Furnace Goblin Hut Barbarian Hut
Arrows
Skeletons Ice Spirit Minions Furnace Goblin Hut
Royal Delivery
Skeletons Ice Spirit Minions Goblin Hut Electro Wizard
Fireball
Minions Furnace Goblin Hut Barbarian Hut Electro Wizard
Poison
Minions Furnace Goblin Hut Barbarian Hut Electro Wizard
Lightning
Ice Golem Furnace Goblin Hut Barbarian Hut Electro Wizard
Rocket
Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Ice Golem Minions Furnace Electro Wizard Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Ice Golem Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minions Furnace Goblin Hut Barbarian Hut
Minions
Ice Spirit Ice Golem Barbarian Hut
Ice Golem
Minions Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace
Ice Spirit Ice Golem Goblin Hut Barbarian Hut
Goblin Hut
Ice Spirit Ice Golem Furnace Barbarian Hut
Barbarian Hut
Ice Spirit Minions Ice Golem Furnace Goblin Hut
Electro Wizard
Ice Golem

Defense Synergies 2 23

Skeletons
Ice Spirit Minions Ice Golem Furnace Goblin Hut Barbarian Hut Electro Wizard
Ice Spirit
Skeletons Minions Ice Golem Furnace Goblin Hut Electro Wizard
Minions
Ice Golem Barbarian Hut Skeletons Ice Spirit Electro Wizard
Ice Golem
Minions Skeletons Ice Spirit Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace
Skeletons Ice Spirit Ice Golem Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut
Skeletons Ice Spirit Ice Golem Furnace Barbarian Hut Electro Wizard
Barbarian Hut
Minions Skeletons Ice Golem Furnace Goblin Hut Electro Wizard
Electro Wizard
Skeletons Ice Spirit Minions Ice Golem Furnace Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Ice Golem Goblin Hut Electro Wizard
Barbarian Hut Skeletons Ice Spirit Minions Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Skeletons Minions Electro Wizard
Goblin Hut Barbarian Hut Skeletons Minions Furnace Electro Wizard
Skeletons Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Ice Spirit Goblin Hut Barbarian Hut
Barbarian Hut Ice Golem Electro Wizard
Barbarian Hut Skeletons Minions Furnace Goblin Hut
Skeletons Ice Spirit Ice Golem Electro Wizard
Minions Electro Wizard Skeletons Ice Golem Furnace Goblin Hut
Minions Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Skeletons Ice Spirit Minions Electro Wizard
Barbarian Hut Ice Spirit Minions Furnace Goblin Hut Electro Wizard
Barbarian Hut Furnace Goblin Hut Electro Wizard
Barbarian Hut Ice Spirit Furnace Goblin Hut Electro Wizard
Barbarian Hut Skeletons Minions Furnace Goblin Hut Electro Wizard
Ice Spirit Minions Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace Ice Spirit Minions Ice Golem Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut Goblin Hut Electro Wizard
Minions Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Ice Golem Furnace Goblin Hut Electro Wizard
Electro Wizard Ice Golem
Skeletons Ice Spirit Minions Ice Golem Furnace Goblin Hut Barbarian Hut Electro Wizard
Ice Golem Barbarian Hut Electro Wizard
Barbarian Hut Skeletons Goblin Hut
Furnace Skeletons Ice Spirit Minions Ice Golem Goblin Hut Electro Wizard
Skeletons Minions Ice Golem Furnace Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut
Electro Wizard Skeletons Ice Spirit Minions Ice Golem Goblin Hut Barbarian Hut
Skeletons Goblin Hut Barbarian Hut
Minions Goblin Hut
Electro Wizard
Skeletons Ice Golem Barbarian Hut
Furnace Barbarian Hut
Goblin Hut Electro Wizard Skeletons Ice Spirit Minions Ice Golem Furnace Barbarian Hut
Minions Ice Golem Goblin Hut Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Hut
Electro Wizard
Goblin Hut Barbarian Hut
Ice Golem Barbarian Hut
Furnace
Ice Spirit Minions Ice Golem Furnace
Furnace
Ice Spirit Ice Golem Barbarian Hut
Minions Electro Wizard
Electro Wizard
Ice Golem Goblin Hut Barbarian Hut
Minions
Ice Golem Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Minions
Electro Wizard
Minions
Barbarian Hut
Ice Golem Ice Spirit Furnace
Electro Wizard
Ice Golem Furnace Electro Wizard
Electro Wizard Ice Spirit Minions Goblin Hut
Ice Spirit Electro Wizard
Electro Wizard Ice Spirit Minions Goblin Hut Barbarian Hut
Electro Wizard
Electro Wizard
Ice Golem
Ice Spirit Minions Electro Wizard
Electro Wizard
Electro Wizard

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