My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Barbarian Barrel Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Bandit
Giant Snowball
Bats Hog Rider Furnace Guards Lumberjack
Zap
Bats Furnace Guards Bandit
Barbarian Barrel
Furnace Guards Bandit Lumberjack
The Log
Hog Rider Furnace Guards Bandit Lumberjack
Earthquake
Hog Rider Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Hog Rider Guards Bandit Lumberjack
Fireball
Hog Rider Furnace Bandit Lumberjack
Poison
Bats Furnace Guards
Lightning
Furnace Bandit Lumberjack
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Guards Bandit Fireball Hog Rider Furnace Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Guards Bandit

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Barrel Bandit Lumberjack
Fireball
Hog Rider
Hog Rider
Bats Fireball Furnace Barbarian Barrel Guards Bandit Lumberjack
Furnace
Hog Rider Barbarian Barrel Bandit
Barbarian Barrel
Bats Hog Rider Furnace Bandit Lumberjack
Guards
Hog Rider Bandit Lumberjack
Bandit
Bats Hog Rider Furnace Barbarian Barrel Guards Lumberjack
Lumberjack
Bats Hog Rider Barbarian Barrel Guards Bandit

Defense Synergies 1 14

Bats
Barbarian Barrel Bandit Lumberjack
Fireball
Barbarian Barrel Bandit Lumberjack
Hog Rider
Furnace
Barbarian Barrel Guards Bandit Lumberjack
Barbarian Barrel
Fireball Bats Furnace Guards Bandit Lumberjack
Guards
Furnace Barbarian Barrel Lumberjack
Bandit
Bats Fireball Furnace Barbarian Barrel Lumberjack
Lumberjack
Bats Fireball Furnace Barbarian Barrel Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Lumberjack Bats Furnace Bandit
Furnace Lumberjack Bats Bandit
Lumberjack Bats Furnace Guards Bandit
Fireball Barbarian Barrel Lumberjack
Fireball Barbarian Barrel Bats Furnace Guards Bandit Lumberjack
Bats Furnace Fireball
Fireball Barbarian Barrel Bandit
Furnace Lumberjack
Guards Barbarian Barrel Bandit Lumberjack
Bats Guards Fireball Furnace Barbarian Barrel Bandit Lumberjack
Bats Fireball Furnace
Furnace Lumberjack Bats Fireball Guards Bandit
Fireball Bats Furnace Barbarian Barrel Guards Lumberjack
Furnace Bandit Lumberjack
Fireball Furnace Bandit Lumberjack
Bats Fireball Furnace Lumberjack
Fireball Bats Furnace Barbarian Barrel Guards Bandit Lumberjack
Furnace Barbarian Barrel Bats Fireball Guards Bandit Lumberjack
Lumberjack
Bats Fireball Furnace Barbarian Barrel Guards Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Fireball Furnace Barbarian Barrel Bandit
Fireball Bandit Barbarian Barrel Lumberjack
Guards Bandit Lumberjack Bats Furnace
Guards Lumberjack Bats Fireball Barbarian Barrel Bandit
Guards Bandit Lumberjack
Fireball Furnace Bats
Guards Bats Fireball Furnace Bandit Lumberjack
Lumberjack
Bats Fireball Barbarian Barrel Bandit
Guards
Bats Guards Lumberjack
Fireball Guards
Fireball Guards Bandit Lumberjack
Fireball Furnace
Guards Bats Fireball Furnace Barbarian Barrel Lumberjack
Bats Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Guards
Fireball Furnace Barbarian Barrel
Fireball Bats Furnace
Furnace
Fireball Barbarian Barrel
Fireball Bandit
Bats Fireball Guards Lumberjack
Fireball Barbarian Barrel Bandit
Fireball
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Furnace Barbarian Barrel
Fireball Furnace Barbarian Barrel Bandit
Fireball Furnace Barbarian Barrel Bandit
Fireball Barbarian Barrel
Bats
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Furnace Barbarian Barrel
Fireball Barbarian Barrel Bandit
Fireball Bandit
Fireball Barbarian Barrel Bandit
Bats Fireball Furnace
Bats Fireball Guards
Fireball
Fireball Bandit
Fireball
Fireball
Bats Fireball Barbarian Barrel Guards Bandit
Fireball
Fireball Barbarian Barrel
Fireball Lumberjack
Fireball
Fireball
Bats Fireball Guards
Bats Fireball
Fireball Barbarian Barrel Bandit

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