My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Witch Balloon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Furnace Goblin Hut Witch Balloon
Zap
Furnace Goblin Hut Witch Balloon
Barbarian Barrel
Elite Barbarians Furnace Goblin Hut Witch
The Log
Elite Barbarians Furnace Goblin Hut Witch
Earthquake
Furnace Goblin Hut Witch
Arrows
Furnace Goblin Hut Witch
Royal Delivery
Elite Barbarians Goblin Hut Witch Balloon
Fireball
Elite Barbarians Furnace Goblin Hut Witch Balloon
Poison
Furnace Goblin Hut Witch Balloon
Lightning
Elite Barbarians Furnace Goblin Hut Witch Balloon
Rocket
Elite Barbarians Furnace Goblin Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Furnace Goblin Hut Witch Balloon Elite Barbarians Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Furnace Goblin Hut Witch

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Balloon Golem Lightning
Elite Barbarians
Arrows Furnace
Furnace
Elite Barbarians Goblin Hut Balloon Golem
Goblin Hut
Furnace Balloon Golem
Witch
Golem
Balloon
Arrows Furnace Goblin Hut Golem
Lightning
Golem Arrows
Golem
Arrows Lightning Furnace Goblin Hut Witch Balloon

Defense Synergies 0 4

Arrows
Furnace Goblin Hut Lightning
Elite Barbarians
Furnace
Arrows Goblin Hut
Goblin Hut
Arrows Furnace
Witch
Balloon
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut
Elite Barbarians Furnace Goblin Hut Witch
Furnace Goblin Hut Witch Elite Barbarians Lightning
Elite Barbarians Goblin Hut Witch Furnace
Lightning Arrows Elite Barbarians
Arrows Furnace
Furnace Lightning Arrows Goblin Hut Witch
Lightning Arrows
Witch Elite Barbarians Furnace Goblin Hut
Elite Barbarians
Witch Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut Witch
Furnace Goblin Hut Elite Barbarians Witch Lightning
Arrows Furnace Goblin Hut Witch
Elite Barbarians Furnace Goblin Hut
Elite Barbarians Furnace Goblin Hut Lightning
Arrows Elite Barbarians Furnace Goblin Hut Witch
Arrows Elite Barbarians Furnace Goblin Hut Witch
Arrows Furnace Witch Goblin Hut
Elite Barbarians Goblin Hut
Arrows Elite Barbarians Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace Goblin Hut Witch
Arrows Elite Barbarians Lightning
Elite Barbarians Furnace Goblin Hut Witch Lightning
Lightning Elite Barbarians
Elite Barbarians Goblin Hut Witch
Arrows Furnace Goblin Hut Witch
Elite Barbarians Furnace Goblin Hut Witch Lightning
Elite Barbarians
Lightning Elite Barbarians Goblin Hut Witch
Witch Goblin Hut
Elite Barbarians Goblin Hut Witch
Lightning Arrows Elite Barbarians
Elite Barbarians Lightning Witch
Furnace Witch
Elite Barbarians Goblin Hut Witch Furnace Lightning
Arrows Elite Barbarians Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Hut
Lightning Arrows
Arrows Furnace
Arrows Furnace Witch
Arrows Furnace Witch
Arrows Lightning
Arrows Lightning
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
Lightning Elite Barbarians Goblin Hut
Lightning Arrows
Lightning Arrows Elite Barbarians Furnace Goblin Hut
Lightning Arrows Furnace Goblin Hut Witch
Lightning Arrows Furnace Goblin Hut
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Furnace Witch
Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Elite Barbarians Lightning Arrows Furnace Witch
Lightning Goblin Hut Witch
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Goblin Hut Witch
Lightning Arrows Witch
Arrows
Lightning
Arrows Lightning
Lightning Arrows
Elite Barbarians
Elite Barbarians Witch Lightning
Witch Lightning
Lightning Witch

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