My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Baby Dragon Goblin Giant Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Goblin Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Baby Dragon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Furnace Baby Dragon Inferno Dragon
Zap
Fire Spirit Furnace Goblin Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Furnace Electro Wizard
The Log
Fire Spirit Elite Barbarians Furnace
Earthquake
Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Elite Barbarians Baby Dragon Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Furnace Baby Dragon Electro Wizard Inferno Dragon
Poison
Furnace Electro Wizard
Lightning
Elite Barbarians Furnace Baby Dragon Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Furnace Baby Dragon Electro Wizard Inferno Dragon Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Furnace Baby Dragon

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Furnace Baby Dragon Goblin Giant Inferno Dragon
Zap
Elite Barbarians Goblin Giant Electro Wizard Fire Spirit Furnace Baby Dragon
Elite Barbarians
Zap Fire Spirit Furnace Goblin Giant
Furnace
Fire Spirit Zap Elite Barbarians Baby Dragon Goblin Giant
Baby Dragon
Fire Spirit Zap Furnace Goblin Giant Electro Wizard Inferno Dragon
Goblin Giant
Zap Fire Spirit Elite Barbarians Furnace Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Goblin Giant
Inferno Dragon
Fire Spirit Baby Dragon

Defense Synergies 2 11

Fire Spirit
Zap Electro Wizard
Zap
Goblin Giant Electro Wizard Fire Spirit Elite Barbarians Furnace Baby Dragon Inferno Dragon
Elite Barbarians
Zap
Furnace
Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Furnace Inferno Dragon
Goblin Giant
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit Furnace Goblin Giant Inferno Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Goblin Giant Electro Wizard
Elite Barbarians Inferno Dragon Zap Furnace Electro Wizard
Furnace Fire Spirit Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Furnace Electro Wizard
Elite Barbarians
Fire Spirit Zap Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard Inferno Dragon Fire Spirit Zap Baby Dragon
Zap Baby Dragon Goblin Giant Electro Wizard
Inferno Dragon Elite Barbarians Furnace
Elite Barbarians Fire Spirit Electro Wizard
Electro Wizard Zap Furnace Baby Dragon Goblin Giant
Inferno Dragon Zap Furnace Baby Dragon Electro Wizard
Furnace Fire Spirit Zap Elite Barbarians Electro Wizard
Fire Spirit Zap Furnace Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Furnace Electro Wizard
Zap Elite Barbarians Furnace Electro Wizard Inferno Dragon
Elite Barbarians Furnace Electro Wizard
Fire Spirit Zap Elite Barbarians Furnace Baby Dragon Electro Wizard
Zap Furnace Baby Dragon Fire Spirit Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Fire Spirit Elite Barbarians Furnace Baby Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Electro Wizard
Electro Wizard Zap Elite Barbarians Baby Dragon Inferno Dragon
Zap Elite Barbarians Furnace Goblin Giant Electro Wizard
Zap Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant Inferno Dragon
Fire Spirit Furnace Zap Baby Dragon Goblin Giant Electro Wizard
Elite Barbarians Furnace Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant Inferno Dragon
Zap Electro Wizard Elite Barbarians Baby Dragon Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Elite Barbarians
Zap Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Goblin Giant
Furnace Baby Dragon
Elite Barbarians Electro Wizard Zap Furnace Baby Dragon Goblin Giant Inferno Dragon
Zap Elite Barbarians Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon Goblin Giant
Fire Spirit Zap Furnace Baby Dragon
Fire Spirit Zap Furnace Baby Dragon Goblin Giant
Fire Spirit Furnace Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Elite Barbarians Electro Wizard
Zap Electro Wizard
Fire Spirit Zap Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Furnace Baby Dragon
Zap Furnace Baby Dragon
Furnace Baby Dragon
Fire Spirit Zap Baby Dragon Electro Wizard
Fire Spirit Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Furnace Baby Dragon
Inferno Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Fire Spirit Zap Furnace Baby Dragon Electro Wizard
Zap Electro Wizard
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Goblin Giant Electro Wizard

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