My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Furnace
Zap
Furnace Prince
Barbarian Barrel
Tesla Furnace Wizard
The Log
Mini P.E.K.K.A Furnace Prince
Earthquake
Tesla Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Wizard Prince
Fireball
Tesla Furnace Wizard
Poison
Furnace Wizard
Lightning
Tesla Mini P.E.K.K.A Furnace Wizard Prince
Rocket
Furnace Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tesla Mini P.E.K.K.A Furnace Wizard Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Tesla Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Tesla
Mini P.E.K.K.A
Arrows Furnace Wizard The Log
Furnace
Mini P.E.K.K.A Prince
Wizard
Mini P.E.K.K.A Prince
Rocket
Prince
Arrows Furnace Wizard The Log
The Log
Mini P.E.K.K.A Prince

Defense Synergies 3 13

Arrows
Tesla Mini P.E.K.K.A Furnace Prince
Tesla
The Log Arrows Mini P.E.K.K.A Wizard Prince
Mini P.E.K.K.A
The Log Arrows Tesla Furnace Wizard
Furnace
Arrows Mini P.E.K.K.A Prince
Wizard
Tesla Mini P.E.K.K.A Prince The Log
Rocket
The Log
Prince
The Log Arrows Tesla Furnace Wizard
The Log
Tesla Mini P.E.K.K.A Prince Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Wizard The Log
Mini P.E.K.K.A Tesla Furnace Prince The Log
Tesla Mini P.E.K.K.A Furnace Rocket Prince
Tesla Mini P.E.K.K.A Prince Furnace
Arrows Mini P.E.K.K.A Rocket Prince The Log
Arrows The Log Tesla Furnace
Tesla Furnace Rocket Arrows Wizard
Rocket Arrows Tesla The Log
Tesla Mini P.E.K.K.A Furnace Prince
Tesla Mini P.E.K.K.A Prince
Arrows Tesla Furnace Wizard The Log
Arrows Tesla Furnace Wizard
Tesla Mini P.E.K.K.A Furnace Prince Wizard Rocket The Log
Wizard Rocket Arrows Tesla Mini P.E.K.K.A Furnace Prince The Log
Mini P.E.K.K.A Tesla Furnace Prince
Rocket Tesla Mini P.E.K.K.A Furnace Prince The Log
Tesla Wizard Arrows Mini P.E.K.K.A Furnace Prince
Arrows Tesla Furnace Wizard Prince The Log
Arrows Furnace Wizard The Log Tesla
Mini P.E.K.K.A Tesla Prince
Wizard Arrows Tesla Mini P.E.K.K.A Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Furnace Prince
Arrows Tesla Mini P.E.K.K.A Wizard Rocket Prince The Log
Mini P.E.K.K.A Furnace Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Tesla The Log
Tesla Mini P.E.K.K.A Prince
Arrows Furnace Wizard Rocket Tesla
Mini P.E.K.K.A Rocket Prince Tesla Furnace
Mini P.E.K.K.A Tesla Prince
Rocket Mini P.E.K.K.A Prince The Log
Tesla
Tesla Mini P.E.K.K.A Prince
Rocket Arrows Prince The Log
Mini P.E.K.K.A Rocket Prince Tesla Wizard
Wizard Tesla Furnace
Tesla Mini P.E.K.K.A Furnace Rocket Prince The Log
Arrows Tesla Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket Prince The Log
Wizard Rocket Arrows Furnace The Log
Arrows Wizard Furnace Rocket
Arrows Furnace Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Rocket Mini P.E.K.K.A Prince
Rocket Arrows Wizard Prince The Log
Arrows Wizard Rocket
Rocket The Log
Arrows Rocket
Arrows Furnace Prince The Log
Rocket Arrows Furnace Wizard The Log
Arrows Furnace Wizard Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Wizard Prince The Log
Rocket Arrows Wizard The Log
Rocket Prince The Log
Rocket Arrows Wizard
Rocket Prince The Log
Rocket Arrows The Log
Arrows The Log Furnace Wizard
Arrows The Log Wizard
Arrows Wizard Prince The Log
Rocket Arrows The Log
Arrows Furnace Wizard
Rocket Wizard
Mini P.E.K.K.A
Arrows Wizard Rocket The Log
Rocket Arrows
Prince
Rocket Arrows Wizard The Log
Rocket Prince
Rocket Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Wizard Rocket Prince
Arrows The Log Wizard
Rocket Arrows
Prince
Rocket The Log
Rocket
Rocket Prince The Log

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