My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Furnace Graveyard
Zap
Archers Furnace Graveyard
Barbarian Barrel
Archers Knight Furnace Electro Wizard Graveyard
The Log
Archers Mini P.E.K.K.A Furnace Graveyard
Earthquake
Archers Furnace Graveyard
Arrows
Archers Furnace Graveyard
Royal Delivery
Archers Knight Mini P.E.K.K.A Electro Wizard Graveyard
Fireball
Archers Furnace Electro Wizard
Poison
Archers Furnace Electro Wizard Graveyard
Lightning
Knight Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mini P.E.K.K.A Furnace Poison Electro Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Graveyard
Arrows
Graveyard Archers Knight Mini P.E.K.K.A
Knight
Archers Graveyard Arrows Furnace Poison Electro Wizard
Mini P.E.K.K.A
Archers Arrows Furnace Electro Wizard Graveyard
Furnace
Knight Mini P.E.K.K.A Graveyard
Poison
Graveyard Knight
Electro Wizard
Graveyard Knight Mini P.E.K.K.A
Graveyard
Arrows Knight Poison Electro Wizard Archers Mini P.E.K.K.A Furnace

Defense Synergies 3 12

Archers
Knight Mini P.E.K.K.A Furnace Electro Wizard
Arrows
Knight Mini P.E.K.K.A Furnace
Knight
Archers Electro Wizard Arrows Mini P.E.K.K.A Furnace Poison
Mini P.E.K.K.A
Electro Wizard Archers Arrows Knight Furnace
Furnace
Archers Arrows Knight Mini P.E.K.K.A Electro Wizard
Poison
Knight Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Archers Furnace Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Mini P.E.K.K.A Knight Furnace Electro Wizard
Mini P.E.K.K.A Furnace Archers Knight Electro Wizard
Mini P.E.K.K.A Knight Furnace Electro Wizard
Arrows Mini P.E.K.K.A Poison
Arrows Archers Furnace Electro Wizard
Furnace Electro Wizard Archers Arrows Poison
Arrows Poison Electro Wizard
Mini P.E.K.K.A Furnace
Knight Archers Mini P.E.K.K.A Electro Wizard
Archers Poison Electro Wizard Arrows Knight Furnace
Arrows Archers Furnace Poison Electro Wizard
Mini P.E.K.K.A Furnace Knight Electro Wizard
Arrows Mini P.E.K.K.A Furnace Poison Electro Wizard
Mini P.E.K.K.A Knight Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Arrows Knight Mini P.E.K.K.A Furnace Poison Electro Wizard
Arrows Archers Knight Furnace Electro Wizard
Arrows Furnace Poison Archers Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Archers Arrows Knight Mini P.E.K.K.A Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Furnace Electro Wizard
Poison Electro Wizard Archers Arrows Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Knight Mini P.E.K.K.A
Arrows Furnace Poison Archers Electro Wizard
Mini P.E.K.K.A Archers Knight Furnace Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Mini P.E.K.K.A Poison
Knight Mini P.E.K.K.A
Arrows Poison Electro Wizard
Mini P.E.K.K.A Knight
Archers Furnace
Electro Wizard Archers Knight Mini P.E.K.K.A Furnace Poison
Arrows Poison Archers Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Electro Wizard
Arrows Poison
Arrows Knight Poison
Poison Arrows Furnace
Arrows Poison Furnace
Archers Arrows Furnace Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A Poison Electro Wizard
Poison Arrows Knight Electro Wizard
Poison Archers Arrows
Poison Knight
Arrows Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Poison
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Poison Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Furnace
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Archers Arrows Furnace Electro Wizard
Electro Wizard Poison
Mini P.E.K.K.A
Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Archers
Poison Archers Arrows Electro Wizard
Arrows
Poison Knight Mini P.E.K.K.A Electro Wizard
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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