My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Giant Skeleton
Giant Snowball
Archers Furnace Baby Dragon
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Furnace Giant Skeleton
The Log
Archers Royal Giant Furnace Giant Skeleton
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Baby Dragon Giant Skeleton
Fireball
Archers Furnace Baby Dragon
Poison
Archers Furnace
Lightning
Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Furnace Baby Dragon Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Tornado Furnace

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Royal Giant Furnace Baby Dragon Giant Skeleton
Archers
Zap Royal Giant Baby Dragon Giant Skeleton
Royal Giant
Furnace Zap Archers Rocket Tornado Baby Dragon Giant Skeleton
Furnace
Royal Giant Zap Baby Dragon Giant Skeleton
Rocket
Tornado Royal Giant
Tornado
Zap Rocket Baby Dragon Royal Giant Giant Skeleton
Baby Dragon
Tornado Zap Archers Royal Giant Furnace Giant Skeleton
Giant Skeleton
Zap Archers Royal Giant Furnace Tornado Baby Dragon

Defense Synergies 1 14

Zap
Archers Furnace Tornado Baby Dragon Giant Skeleton
Archers
Zap Furnace Tornado Baby Dragon Giant Skeleton
Royal Giant
Furnace
Zap Archers Tornado Baby Dragon
Rocket
Tornado
Tornado
Rocket Zap Archers Furnace Baby Dragon Giant Skeleton
Baby Dragon
Zap Archers Furnace Tornado Giant Skeleton
Giant Skeleton
Zap Archers Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Baby Dragon
Zap Furnace
Furnace Rocket Tornado Archers Giant Skeleton
Furnace
Rocket Tornado Giant Skeleton
Tornado Zap Archers Furnace Baby Dragon
Furnace Rocket Tornado Zap Archers Baby Dragon
Rocket Zap Baby Dragon Giant Skeleton
Furnace Tornado
Tornado Archers Giant Skeleton
Archers Zap Furnace Tornado Baby Dragon Giant Skeleton
Zap Archers Furnace Tornado Baby Dragon
Furnace Zap Rocket Giant Skeleton
Rocket Zap Furnace Tornado Baby Dragon
Furnace
Rocket Tornado Zap Furnace
Furnace Tornado
Zap Archers Furnace Tornado Baby Dragon
Zap Furnace Tornado Baby Dragon Archers Giant Skeleton
Tornado
Archers Furnace Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Furnace Giant Skeleton
Zap Archers Rocket Baby Dragon
Giant Skeleton Zap Furnace Rocket
Rocket Giant Skeleton Zap Tornado
Giant Skeleton
Furnace Rocket Zap Archers Tornado Baby Dragon
Rocket Archers Furnace Giant Skeleton
Giant Skeleton
Zap Rocket Giant Skeleton Tornado Baby Dragon
Giant Skeleton
Rocket Zap Tornado Giant Skeleton
Rocket Giant Skeleton
Archers Furnace Baby Dragon
Zap Archers Furnace Rocket Tornado Baby Dragon Giant Skeleton
Zap Archers Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Zap Furnace Baby Dragon
Zap Furnace Rocket Tornado Baby Dragon
Archers Furnace Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Rocket Tornado
Rocket Zap Tornado
Zap Archers Rocket Tornado Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon
Zap Furnace Baby Dragon
Rocket Zap Furnace Baby Dragon
Furnace Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Archers Baby Dragon
Rocket Zap Tornado Baby Dragon
Rocket Baby Dragon Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Furnace Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Zap Archers Furnace Tornado Baby Dragon
Zap Rocket
Zap Rocket
Zap Rocket
Giant Skeleton
Rocket
Zap Archers Rocket
Rocket Zap Archers Tornado Baby Dragon
Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Tornado Giant Skeleton
Zap Rocket Tornado Baby Dragon Giant Skeleton
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon Giant Skeleton

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