My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Hog Rider
Giant Snowball
Archers Battle Ram Hog Rider Furnace
Zap
Archers Battle Ram Furnace
Barbarian Barrel
Archers Valkyrie Battle Ram Furnace Electro Wizard
The Log
Archers Battle Ram Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Valkyrie Battle Ram Hog Rider Electro Wizard
Fireball
Archers Battle Ram Hog Rider Furnace Electro Wizard
Poison
Archers Furnace Electro Wizard
Lightning
Valkyrie Battle Ram Furnace Electro Wizard
Rocket
Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Valkyrie Battle Ram Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Valkyrie

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Hog Rider Electro Wizard Archers Valkyrie Furnace
Archers
Valkyrie Zap Battle Ram Hog Rider
Fireball
Zap Hog Rider Battle Ram Electro Wizard
Valkyrie
Archers Hog Rider Zap Battle Ram Furnace Electro Wizard
Battle Ram
Zap Archers Fireball Valkyrie Furnace Electro Wizard
Hog Rider
Zap Fireball Valkyrie Archers Furnace Electro Wizard
Furnace
Zap Valkyrie Battle Ram Hog Rider
Electro Wizard
Zap Fireball Valkyrie Battle Ram Hog Rider

Defense Synergies 3 10

Zap
Fireball Electro Wizard Archers Valkyrie Furnace
Archers
Valkyrie Zap Furnace Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Archers Zap Fireball Furnace Electro Wizard
Battle Ram
Hog Rider
Furnace
Zap Archers Valkyrie Electro Wizard
Electro Wizard
Zap Archers Fireball Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Zap Valkyrie Furnace Electro Wizard
Furnace Archers Valkyrie Electro Wizard
Valkyrie Furnace Electro Wizard
Fireball Valkyrie
Fireball Zap Archers Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Zap Archers Fireball
Zap Fireball Valkyrie Electro Wizard
Furnace
Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Zap Fireball Furnace
Zap Archers Fireball Furnace Electro Wizard
Furnace Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Furnace Electro Wizard
Furnace Electro Wizard
Zap Fireball Furnace Electro Wizard
Fireball Valkyrie Furnace Electro Wizard
Fireball Zap Archers Valkyrie Furnace Electro Wizard
Zap Valkyrie Furnace Archers Fireball Electro Wizard
Electro Wizard
Valkyrie Archers Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Archers Valkyrie
Zap Valkyrie Furnace Electro Wizard
Valkyrie Zap Fireball Electro Wizard
Valkyrie
Fireball Furnace Zap Archers Electro Wizard
Archers Fireball Valkyrie Furnace Electro Wizard
Valkyrie
Zap Electro Wizard Fireball Valkyrie
Valkyrie
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie
Archers Fireball Valkyrie Furnace
Electro Wizard Zap Archers Fireball Valkyrie Furnace
Valkyrie Zap Archers Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Furnace
Fireball Zap Furnace
Archers Furnace
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Archers
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball
Zap Archers Fireball Electro Wizard
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Furnace
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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