My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Graveyard
Giant Snowball
Furnace Goblin Hut Witch Graveyard
Zap
Furnace Goblin Hut Witch Graveyard
Barbarian Barrel
Furnace Goblin Hut Witch Giant Skeleton Electro Wizard Graveyard
The Log
Furnace Goblin Hut Witch Giant Skeleton Graveyard
Earthquake
Furnace Goblin Hut Witch Graveyard
Arrows
Furnace Goblin Hut Witch Graveyard
Royal Delivery
Goblin Hut Witch Giant Skeleton Electro Wizard Graveyard
Fireball
Furnace Goblin Hut Witch Electro Wizard
Poison
Furnace Goblin Hut Witch Electro Wizard Graveyard
Lightning
Furnace Goblin Hut Witch Electro Wizard
Rocket
Furnace Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Furnace Freeze Electro Wizard Goblin Hut Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Furnace Freeze Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Giant Skeleton Graveyard
Goblin Hut
Furnace Giant Skeleton Graveyard
Rage
Witch Giant Skeleton Electro Wizard
Freeze
Graveyard
Witch
Rage Giant Skeleton Graveyard
Giant Skeleton
Furnace Goblin Hut Rage Witch Electro Wizard Graveyard
Electro Wizard
Graveyard Rage Giant Skeleton
Graveyard
Freeze Electro Wizard Furnace Goblin Hut Witch Giant Skeleton

Defense Synergies 0 8

Furnace
Goblin Hut Electro Wizard
Goblin Hut
Furnace Giant Skeleton Electro Wizard
Rage
Freeze
Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Hut Witch Electro Wizard
Electro Wizard
Furnace Goblin Hut Freeze Witch Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
Furnace Goblin Hut Witch Electro Wizard
Furnace Goblin Hut Witch Freeze Giant Skeleton Electro Wizard
Goblin Hut Witch Furnace Electro Wizard
Giant Skeleton
Freeze Furnace Electro Wizard
Furnace Electro Wizard Goblin Hut Freeze Witch
Giant Skeleton Electro Wizard
Witch Furnace Goblin Hut
Giant Skeleton Electro Wizard
Witch Electro Wizard Furnace Goblin Hut Freeze Giant Skeleton
Furnace Goblin Hut Witch Electro Wizard
Furnace Goblin Hut Freeze Witch Giant Skeleton Electro Wizard
Furnace Goblin Hut Freeze Witch Electro Wizard
Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut Freeze Electro Wizard
Furnace Goblin Hut Witch Electro Wizard
Furnace Goblin Hut Witch Electro Wizard
Furnace Freeze Witch Goblin Hut Giant Skeleton Electro Wizard
Goblin Hut Electro Wizard
Furnace Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Witch Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Furnace Goblin Hut Witch Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton Goblin Hut Witch
Furnace Goblin Hut Freeze Witch Electro Wizard
Furnace Goblin Hut Witch Giant Skeleton Electro Wizard
Giant Skeleton
Freeze Giant Skeleton Electro Wizard Goblin Hut Witch
Witch Goblin Hut
Goblin Hut Witch Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Witch
Furnace Witch
Goblin Hut Witch Electro Wizard Furnace Freeze Giant Skeleton
Goblin Hut Freeze Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton
Electro Wizard
Goblin Hut Giant Skeleton
Freeze Giant Skeleton
Furnace
Furnace Freeze Witch
Furnace Witch
Freeze
Electro Wizard
Electro Wizard
Goblin Hut
Freeze
Furnace Goblin Hut
Furnace Goblin Hut Witch
Furnace Goblin Hut
Freeze
Electro Wizard
Witch
Giant Skeleton
Freeze Furnace Witch
Witch
Witch Electro Wizard
Witch
Furnace Witch Electro Wizard
Electro Wizard Goblin Hut Freeze Witch
Freeze Electro Wizard
Giant Skeleton
Electro Wizard Goblin Hut Freeze Witch
Witch Electro Wizard
Freeze
Electro Wizard
Giant Skeleton
Freeze Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Freeze Witch Giant Skeleton Electro Wizard

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