My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Elixir Collector
Poison
Minion Horde Wizard Elixir Collector
Lightning
Elite Barbarians Valkyrie Wizard Elixir Collector
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Freeze Minion Horde Wizard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Freeze

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Freeze
Minion Horde
Hog Rider Freeze
Elite Barbarians
Arrows Valkyrie Hog Rider Wizard
Valkyrie
Elite Barbarians Hog Rider Wizard
Hog Rider
Arrows Valkyrie Freeze Minion Horde Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider
Elixir Collector
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 1 6

Arrows
Valkyrie
Minion Horde
Freeze
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Wizard Freeze
Hog Rider
Wizard
Elite Barbarians Valkyrie Freeze
Elixir Collector
Freeze
Minion Horde Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Freeze
Minion Horde Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Arrows Freeze Valkyrie
Minion Horde Arrows Wizard Freeze
Arrows Valkyrie
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Arrows Wizard Freeze
Arrows Minion Horde Wizard
Minion Horde Elite Barbarians Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Minion Horde Freeze
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Freeze
Minion Horde Wizard Arrows Elite Barbarians Valkyrie
Arrows Minion Horde Elite Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Freeze
Elite Barbarians
Valkyrie Wizard Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Arrows Elite Barbarians Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie
Valkyrie Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie
Arrows Wizard Minion Horde Freeze
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Minion Horde Freeze Elite Barbarians Valkyrie
Minion Horde
Minion Horde Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Elite Barbarians Minion Horde Valkyrie Freeze
Arrows Valkyrie Minion Horde Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Freeze
Arrows
Arrows Minion Horde
Arrows Valkyrie Freeze
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Valkyrie Wizard
Arrows Wizard
Elite Barbarians
Arrows Minion Horde Freeze
Arrows Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Minion Horde
Arrows Wizard
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Freeze
Arrows Wizard
Freeze
Arrows
Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze
Freeze

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