My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Ice Spirit Elite Barbarians Executioner Sparky
The Log
Ice Spirit Elite Barbarians Sparky
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Elite Barbarians Executioner Sparky
Fireball
Minions Elite Barbarians Executioner Sparky
Poison
Minions Executioner Sparky
Lightning
Elite Barbarians Executioner Sparky
Rocket
Elite Barbarians Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Freeze Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Freeze Giant Executioner Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Minions Freeze

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Sparky Elite Barbarians Giant Executioner
Zap
Ice Spirit Elite Barbarians Giant Sparky Minions Freeze Executioner
Minions
Ice Spirit Giant Zap Elite Barbarians Sparky
Elite Barbarians
Zap Ice Spirit Minions Sparky
Giant
Zap Minions Sparky Ice Spirit Executioner
Freeze
Zap
Executioner
Ice Spirit Zap Giant
Sparky
Ice Spirit Zap Giant Minions Elite Barbarians

Defense Synergies 2 9

Ice Spirit
Zap Sparky Minions Elite Barbarians Executioner
Zap
Ice Spirit Minions Elite Barbarians Executioner Sparky
Minions
Ice Spirit Zap Freeze
Elite Barbarians
Ice Spirit Zap
Giant
Freeze
Minions Sparky
Executioner
Ice Spirit Zap
Sparky
Ice Spirit Zap Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Sparky
Elite Barbarians Sparky Ice Spirit Zap Minions Executioner
Sparky Minions Elite Barbarians Freeze Executioner
Elite Barbarians Sparky Minions
Elite Barbarians Sparky
Freeze Zap Minions Executioner
Minions Ice Spirit Zap Freeze Executioner
Zap Sparky
Sparky Minions Elite Barbarians
Elite Barbarians Ice Spirit Sparky
Minions Executioner Zap Freeze
Minions Executioner Zap
Sparky Ice Spirit Zap Minions Elite Barbarians Freeze
Executioner Sparky Ice Spirit Zap Minions Freeze
Elite Barbarians Sparky
Ice Spirit Zap Elite Barbarians Freeze Sparky
Sparky Minions Elite Barbarians Executioner
Ice Spirit Zap Minions Elite Barbarians Executioner
Zap Freeze Executioner Ice Spirit Minions
Sparky Elite Barbarians
Minions Elite Barbarians Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Sparky
Zap Elite Barbarians Executioner
Ice Spirit Zap Minions Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Elite Barbarians Executioner Sparky
Executioner Ice Spirit Zap Minions Freeze
Sparky Minions Elite Barbarians
Elite Barbarians Sparky
Zap Freeze Ice Spirit Minions Elite Barbarians Sparky
Sparky
Minions Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Executioner Sparky
Executioner Sparky
Elite Barbarians Sparky Ice Spirit Zap Minions Freeze Executioner
Minions Executioner Zap Elite Barbarians Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Zap Executioner
Sparky
Freeze Sparky
Executioner Zap Sparky
Executioner Ice Spirit Zap Minions Freeze
Executioner Sparky
Ice Spirit Zap Freeze Executioner
Zap
Minions Elite Barbarians Sparky
Zap Sparky
Zap Executioner
Elite Barbarians Executioner Sparky
Minions Freeze
Zap Elite Barbarians Sparky
Zap Executioner Sparky
Executioner Sparky
Freeze Sparky
Minions Sparky
Zap Executioner Sparky
Zap
Minions Sparky
Sparky
Zap
Zap Freeze Ice Spirit Executioner Sparky
Zap Executioner Sparky
Zap Sparky
Zap Sparky
Elite Barbarians Zap Executioner Sparky
Zap Ice Spirit Minions Freeze
Elite Barbarians Sparky
Zap Sparky
Zap Ice Spirit Freeze Sparky
Sparky
Sparky
Zap Ice Spirit Minions Freeze
Zap Executioner
Freeze
Executioner Sparky
Zap Executioner
Zap Sparky
Elite Barbarians Executioner Sparky
Zap Ice Spirit Minions Elite Barbarians Freeze Sparky
Zap Executioner
Zap Freeze Executioner Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: