My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Barbarians Wizard Skeleton Army
The Log
Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army Balloon Inferno Dragon
Fireball
Barbarians Wizard Skeleton Army Balloon Inferno Dragon
Poison
Barbarians Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Inferno Dragon
Rocket
Barbarians Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Freeze Inferno Dragon Barbarians Wizard Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Freeze Inferno Dragon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Wizard
Rage Balloon
Rage
Balloon Wizard
Skeleton Army
Freeze
Balloon
Balloon
Rage Freeze Barbarians Wizard
Lightning
Inferno Dragon

Defense Synergies 0 5

Barbarians
Skeleton Army
Wizard
Skeleton Army Freeze
Rage
Skeleton Army
Barbarians Wizard Freeze Inferno Dragon
Freeze
Wizard Skeleton Army
Balloon
Lightning
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Barbarians Skeleton Army Inferno Dragon
Barbarians Skeleton Army Freeze Lightning Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Lightning Barbarians Skeleton Army
Skeleton Army Freeze
Lightning Inferno Dragon Wizard Freeze
Lightning Barbarians
Barbarians Inferno Dragon Skeleton Army
Skeleton Army Barbarians
Barbarians Skeleton Army Wizard Freeze
Inferno Dragon Wizard
Barbarians Skeleton Army Wizard Freeze Lightning
Wizard Skeleton Army Barbarians Freeze
Barbarians Skeleton Army Inferno Dragon
Barbarians Skeleton Army Freeze Lightning Inferno Dragon
Barbarians Wizard Skeleton Army
Barbarians Wizard Skeleton Army
Wizard Freeze Barbarians Inferno Dragon
Barbarians Inferno Dragon
Wizard Skeleton Army Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Wizard Lightning Inferno Dragon
Barbarians Skeleton Army Lightning
Skeleton Army Lightning Barbarians
Barbarians Skeleton Army Inferno Dragon
Wizard Freeze
Skeleton Army Barbarians Lightning
Barbarians Skeleton Army Inferno Dragon
Freeze Lightning Barbarians Skeleton Army Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians
Skeleton Army Lightning Barbarians
Barbarians Skeleton Army Lightning Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Freeze Lightning Inferno Dragon
Barbarians Wizard Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Lightning
Lightning Barbarians Freeze
Wizard
Wizard Freeze
Wizard
Wizard Freeze Lightning
Wizard Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Freeze
Lightning
Lightning Wizard
Lightning Wizard
Lightning Freeze
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning Barbarians
Freeze Wizard
Inferno Dragon
Wizard Lightning
Lightning Wizard
Lightning
Lightning Wizard
Lightning Wizard Freeze
Lightning
Lightning Wizard
Lightning Freeze
Wizard Lightning
Lightning Barbarians Skeleton Army Freeze
Lightning Wizard
Freeze
Lightning Wizard
Wizard Lightning
Lightning
Freeze Lightning
Lightning
Lightning Freeze

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