My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant Graveyard
Giant Snowball
Bomber Minion Horde Graveyard
Zap
Bomber Minion Horde Graveyard
Barbarian Barrel
Bomber Elite Barbarians Wizard Graveyard
The Log
Bomber Elite Barbarians Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Minion Horde Graveyard
Royal Delivery
Bomber Minion Horde Elite Barbarians Wizard Graveyard
Fireball
Bomber Minion Horde Elite Barbarians Wizard
Poison
Bomber Minion Horde Wizard Graveyard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Freeze Minion Horde Giant Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Rage Freeze Minion Horde

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians Graveyard
Minion Horde
Rage Giant Freeze
Elite Barbarians
Rage Bomber Wizard Graveyard
Giant
Bomber Rage Graveyard Minion Horde Wizard
Wizard
Elite Barbarians Giant Rage
Rage
Minion Horde Elite Barbarians Giant Wizard
Freeze
Graveyard Minion Horde
Graveyard
Giant Freeze Bomber Elite Barbarians

Defense Synergies 0 3

Bomber
Minion Horde
Freeze
Elite Barbarians
Wizard
Giant
Wizard
Elite Barbarians Freeze
Rage
Freeze
Minion Horde Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde Elite Barbarians Bomber
Minion Horde Bomber Elite Barbarians Freeze
Minion Horde Elite Barbarians Bomber
Bomber Elite Barbarians
Freeze Bomber
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Elite Barbarians Bomber Minion Horde
Minion Horde Bomber Wizard Freeze
Minion Horde Wizard
Minion Horde Bomber Elite Barbarians Wizard Freeze
Bomber Wizard Minion Horde Freeze
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Freeze
Minion Horde Wizard Bomber Elite Barbarians
Bomber Minion Horde Elite Barbarians Wizard
Wizard Freeze Bomber
Elite Barbarians
Bomber Wizard Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Elite Barbarians Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Wizard Minion Horde Freeze
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Freeze Elite Barbarians
Minion Horde
Minion Horde Elite Barbarians
Elite Barbarians
Elite Barbarians Minion Horde Wizard
Wizard Bomber Minion Horde
Elite Barbarians Bomber Minion Horde Freeze
Bomber Minion Horde Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Minion Horde
Freeze
Bomber Wizard Minion Horde
Wizard Minion Horde Freeze
Bomber Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians
Bomber Minion Horde Wizard
Minion Horde Wizard
Freeze
Bomber Minion Horde
Bomber Wizard
Bomber Wizard
Minion Horde
Wizard
Minion Horde
Freeze Bomber Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Bomber Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Freeze
Wizard
Freeze
Minion Horde Wizard
Bomber Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze
Freeze

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