My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Graveyard
Giant Snowball
Minion Horde Baby Dragon Witch Lumberjack Graveyard
Zap
Minion Horde Witch Graveyard
Barbarian Barrel
Wizard Witch Lumberjack Graveyard
The Log
Witch Lumberjack Graveyard
Earthquake
Witch Graveyard
Arrows
Minion Horde Witch Graveyard
Royal Delivery
Minion Horde Wizard Baby Dragon Witch Lumberjack Graveyard
Fireball
Minion Horde Wizard Baby Dragon Witch Lumberjack
Poison
Minion Horde Wizard Witch Graveyard
Lightning
Wizard Baby Dragon Witch Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Baby Dragon Freeze Lumberjack Minion Horde Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Baby Dragon Freeze Lumberjack

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Lumberjack
Fireball
Graveyard Baby Dragon Freeze
Wizard
Lumberjack
Baby Dragon
Graveyard Fireball Witch Lumberjack
Freeze
Graveyard Minion Horde Fireball
Witch
Baby Dragon Lumberjack Graveyard
Lumberjack
Minion Horde Wizard Baby Dragon Witch Graveyard
Graveyard
Fireball Baby Dragon Freeze Witch Lumberjack

Defense Synergies 0 9

Minion Horde
Freeze
Fireball
Freeze Lumberjack
Wizard
Freeze Lumberjack
Baby Dragon
Witch Lumberjack
Freeze
Minion Horde Fireball Wizard Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Fireball Wizard Baby Dragon Freeze Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard Baby Dragon
Minion Horde Lumberjack Witch
Minion Horde Witch Lumberjack Freeze
Minion Horde Witch Lumberjack
Fireball Lumberjack
Fireball Freeze Baby Dragon Lumberjack
Minion Horde Fireball Wizard Baby Dragon Freeze Witch
Fireball Baby Dragon
Minion Horde Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Witch Fireball Wizard Baby Dragon Freeze Lumberjack
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Lumberjack Fireball Wizard Freeze Witch
Fireball Wizard Minion Horde Baby Dragon Freeze Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Fireball Freeze Lumberjack
Minion Horde Wizard Fireball Witch Lumberjack
Fireball Minion Horde Wizard Baby Dragon Witch Lumberjack
Wizard Baby Dragon Freeze Witch Fireball Lumberjack
Lumberjack
Wizard Minion Horde Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Wizard Baby Dragon Lumberjack
Lumberjack Minion Horde Witch
Lumberjack Minion Horde Fireball
Minion Horde Witch Lumberjack
Fireball Wizard Minion Horde Baby Dragon Freeze Witch
Minion Horde Fireball Witch Lumberjack
Minion Horde Lumberjack
Minion Horde Freeze Fireball Baby Dragon Witch
Witch Minion Horde
Minion Horde Witch Lumberjack
Fireball
Minion Horde Fireball Wizard Witch Lumberjack
Wizard Minion Horde Fireball Baby Dragon Witch
Witch Minion Horde Fireball Baby Dragon Freeze Lumberjack
Minion Horde Fireball Wizard Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon Freeze
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Freeze
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minion Horde Baby Dragon Freeze Witch
Minion Horde Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Freeze
Fireball Wizard
Minion Horde Fireball Lumberjack
Minion Horde Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Freeze
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Baby Dragon
Fireball Freeze
Minion Horde
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball Wizard
Minion Horde Fireball Baby Dragon
Freeze Fireball Wizard Baby Dragon Witch
Minion Horde Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Minion Horde Fireball Wizard Baby Dragon Witch
Minion Horde Fireball Wizard Freeze Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde
Fireball Wizard
Minion Horde Fireball Freeze Witch
Fireball Wizard Baby Dragon Witch
Freeze
Fireball
Fireball Minion Horde Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon Freeze Witch
Fireball Witch
Fireball Baby Dragon Freeze Witch

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