My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Hog Rider
Giant Snowball
Bats Goblin Gang Minion Horde Hog Rider
Zap
Bats Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Minion Horde
Royal Delivery
Bats Goblin Gang Minion Horde Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Minion Horde Hog Rider Wizard
Poison
Bats Goblin Gang Minion Horde Wizard
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Hog Rider Freeze Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Freeze
Goblin Gang
Hog Rider P.E.K.K.A
Minion Horde
Hog Rider Freeze
Hog Rider
Bats Arrows Goblin Gang Freeze Minion Horde Wizard
Wizard
Hog Rider P.E.K.K.A
Freeze
Hog Rider Arrows Minion Horde
P.E.K.K.A
Arrows Bats Goblin Gang Wizard

Defense Synergies 0 7

Bats
Freeze P.E.K.K.A
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Minion Horde
Freeze
Hog Rider
Wizard
Freeze P.E.K.K.A
Freeze
Bats Minion Horde Wizard
P.E.K.K.A
Bats Arrows Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde P.E.K.K.A Bats Goblin Gang
Goblin Gang Minion Horde P.E.K.K.A Bats Freeze
Minion Horde P.E.K.K.A Bats Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Freeze Bats
Bats Minion Horde Arrows Goblin Gang Wizard Freeze
Arrows P.E.K.K.A
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde
Bats Goblin Gang Minion Horde Arrows Wizard Freeze
Arrows Minion Horde Bats Goblin Gang Wizard
Minion Horde P.E.K.K.A Bats Goblin Gang Wizard Freeze
Wizard Bats Arrows Goblin Gang Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Goblin Gang Minion Horde
Minion Horde Goblin Gang Freeze P.E.K.K.A
Minion Horde Wizard Bats Arrows Goblin Gang P.E.K.K.A
Arrows Bats Goblin Gang Minion Horde Wizard
Arrows Wizard Freeze Bats
P.E.K.K.A
Goblin Gang Wizard Bats Arrows Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats Minion Horde
Goblin Gang P.E.K.K.A Bats Minion Horde
P.E.K.K.A Goblin Gang Minion Horde
Arrows Wizard Bats Goblin Gang Minion Horde Freeze
Goblin Gang P.E.K.K.A Bats Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Arrows
P.E.K.K.A Goblin Gang Minion Horde Wizard
Wizard Minion Horde
Goblin Gang Bats Minion Horde Freeze P.E.K.K.A
Bats Arrows Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Wizard Arrows Minion Horde
Arrows Wizard Bats Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Bats Goblin Gang Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows Freeze
Bats Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Minion Horde Wizard
Bats Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde Freeze
P.E.K.K.A Minion Horde
Arrows Wizard
Minion Horde Bats Goblin Gang Freeze
Arrows Wizard
Freeze
Arrows
Goblin Gang Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde P.E.K.K.A
Bats Goblin Gang Minion Horde Freeze
Bats
Freeze

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