My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Goblin Hut Skeleton Army Witch Balloon
Zap
Goblin Hut Skeleton Army Witch Balloon
Barbarian Barrel
Goblin Hut Wizard Skeleton Army Witch
The Log
Goblin Hut Skeleton Army Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch
Royal Delivery
Goblin Hut Wizard Skeleton Army Witch Balloon
Fireball
Goblin Hut Wizard Skeleton Army Witch Balloon
Poison
Goblin Hut Wizard Skeleton Army Witch Balloon
Lightning
Goblin Hut Wizard Witch Balloon
Rocket
Goblin Hut Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Goblin Hut Wizard Witch Balloon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Freeze Goblin Hut

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze
Goblin Hut
Balloon
Wizard
Balloon
Rocket
Skeleton Army
Freeze
Balloon Arrows
Witch
Balloon
Arrows Freeze Goblin Hut Wizard

Defense Synergies 0 6

Arrows
Goblin Hut
Goblin Hut
Arrows Wizard Skeleton Army
Wizard
Goblin Hut Skeleton Army Freeze
Rocket
Skeleton Army
Goblin Hut Wizard Freeze
Freeze
Wizard Skeleton Army
Witch
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Hut Wizard
Skeleton Army Goblin Hut Witch
Goblin Hut Rocket Skeleton Army Witch Freeze
Goblin Hut Skeleton Army Witch
Arrows Rocket Skeleton Army
Arrows Skeleton Army Freeze
Rocket Arrows Goblin Hut Wizard Freeze Witch
Rocket Arrows
Witch Goblin Hut Skeleton Army
Skeleton Army
Skeleton Army Witch Arrows Goblin Hut Wizard Freeze
Arrows Goblin Hut Wizard Witch
Goblin Hut Skeleton Army Wizard Rocket Freeze Witch
Wizard Rocket Skeleton Army Arrows Goblin Hut Freeze Witch
Skeleton Army Goblin Hut
Rocket Skeleton Army Goblin Hut Freeze
Wizard Arrows Goblin Hut Skeleton Army Witch
Arrows Goblin Hut Wizard Skeleton Army Witch
Arrows Wizard Freeze Witch Goblin Hut
Goblin Hut
Wizard Skeleton Army Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch
Arrows Wizard Rocket
Skeleton Army Goblin Hut Rocket Witch
Rocket Skeleton Army
Goblin Hut Skeleton Army Witch
Arrows Wizard Rocket Goblin Hut Freeze Witch
Rocket Skeleton Army Goblin Hut Witch
Skeleton Army
Rocket Freeze Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Goblin Hut Witch
Rocket Skeleton Army Arrows
Rocket Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Goblin Hut Skeleton Army Witch Rocket Freeze
Arrows Goblin Hut Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows
Rocket Arrows Goblin Hut
Arrows Rocket Freeze
Wizard Rocket Arrows
Arrows Wizard Rocket Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Goblin Hut
Arrows Rocket Freeze
Arrows Goblin Hut
Rocket Arrows Goblin Hut Wizard Witch
Arrows Goblin Hut Wizard Rocket
Arrows Rocket Freeze
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard Witch
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Freeze Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Rocket Arrows
Arrows Wizard Witch
Rocket Goblin Hut Wizard Freeze Witch
Arrows Wizard Rocket
Rocket Arrows Freeze
Rocket Arrows Wizard
Goblin Hut Rocket Skeleton Army Freeze Witch
Rocket Arrows Wizard Witch
Freeze
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows
Rocket Freeze Witch
Rocket Witch
Rocket Freeze Witch

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