My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Princess
Zap
Prince Princess
Barbarian Barrel
Valkyrie Wizard Princess
The Log
Prince Princess
Earthquake
Arrows
Princess
Royal Delivery
Valkyrie Wizard Prince Bowler Princess
Fireball
Wizard Bowler Princess
Poison
Wizard Princess
Lightning
Valkyrie Wizard Prince Bowler
Rocket
Valkyrie Wizard Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Freeze Prince Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Princess Valkyrie Freeze Wizard Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Princess Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard
Wizard
Valkyrie Rage Prince
Mirror
Freeze Princess
Rage
Wizard Prince
Freeze
Mirror
Prince
Valkyrie Wizard Rage Bowler Princess
Bowler
Prince Princess
Princess
Mirror Prince Bowler

Defense Synergies 0 11

Valkyrie
Wizard Mirror Freeze Prince Bowler Princess
Wizard
Valkyrie Freeze Prince
Mirror
Valkyrie Bowler Princess
Rage
Freeze
Valkyrie Wizard
Prince
Valkyrie Wizard Bowler
Bowler
Valkyrie Mirror Prince
Princess
Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Wizard
Valkyrie Prince
Prince Bowler Valkyrie Freeze
Prince Valkyrie Bowler
Valkyrie Prince Bowler Princess
Freeze Bowler Valkyrie
Wizard Freeze Princess
Bowler Valkyrie
Prince Princess
Valkyrie Prince Bowler
Valkyrie Wizard Freeze Bowler Princess
Wizard Princess
Prince Bowler Valkyrie Wizard Freeze
Valkyrie Wizard Bowler Freeze Prince Princess
Prince
Freeze Prince Bowler
Wizard Valkyrie Prince Bowler
Valkyrie Wizard Prince Bowler
Valkyrie Wizard Freeze Bowler Princess
Prince
Valkyrie Wizard Bowler Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Bowler
Valkyrie Wizard Prince Bowler
Valkyrie Prince Bowler
Valkyrie Prince Bowler
Valkyrie Prince Bowler
Wizard Freeze Princess
Prince Valkyrie Bowler
Valkyrie Prince
Freeze Valkyrie Prince
Valkyrie Prince Bowler
Valkyrie Prince Bowler
Prince Bowler Valkyrie Wizard
Wizard Valkyrie Bowler Princess
Valkyrie Freeze Prince Bowler
Valkyrie Bowler Wizard Freeze Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Freeze
Bowler Princess
Valkyrie Freeze Prince
Wizard Valkyrie Bowler
Wizard Freeze Princess
Wizard Bowler Princess
Wizard Freeze Bowler Princess
Wizard
Prince Bowler
Valkyrie Wizard Prince Bowler Princess
Wizard Princess
Bowler Princess
Freeze Princess
Princess Prince
Wizard Bowler Princess
Wizard Bowler Princess
Freeze
Wizard Prince Bowler Princess
Valkyrie Wizard Bowler Princess
Prince Bowler
Wizard Princess
Prince Bowler
Freeze Valkyrie Wizard Bowler Princess
Wizard Bowler Princess
Wizard Prince Bowler Princess
Wizard Princess
Wizard Freeze
Bowler
Wizard
Freeze Princess
Prince
Wizard Bowler Princess
Freeze Prince Princess
Wizard Princess
Freeze
Valkyrie Wizard Prince Bowler Princess
Wizard Bowler Princess
Prince
Freeze Bowler Princess
Princess
Freeze Prince Bowler Princess

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