My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Flying Machine Baby Dragon
Zap
Minions Battle Ram Flying Machine
Barbarian Barrel
Battle Ram
The Log
Mini P.E.K.K.A Battle Ram
Earthquake
Arrows
Minions Flying Machine
Royal Delivery
Minions Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon P.E.K.K.A
Fireball
Minions Battle Ram Flying Machine Baby Dragon
Poison
Minions Flying Machine
Lightning
Mini P.E.K.K.A Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Baby Dragon Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Mini P.E.K.K.A Battle Ram Flying Machine Baby Dragon Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Mini P.E.K.K.A Battle Ram

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minions Mini P.E.K.K.A Flying Machine Baby Dragon Freeze
Minions
Zap Mini P.E.K.K.A Battle Ram Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Zap Minions Baby Dragon
Battle Ram
Zap Minions Flying Machine Baby Dragon Freeze P.E.K.K.A
Flying Machine
Zap Battle Ram Baby Dragon P.E.K.K.A
Baby Dragon
Zap Minions Mini P.E.K.K.A Battle Ram Flying Machine P.E.K.K.A
Freeze
Zap Battle Ram
P.E.K.K.A
Zap Minions Battle Ram Flying Machine Baby Dragon

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Minions Flying Machine Baby Dragon P.E.K.K.A
Minions
Zap Flying Machine Baby Dragon Freeze P.E.K.K.A
Mini P.E.K.K.A
Zap Baby Dragon Freeze
Battle Ram
Flying Machine
Zap Minions Baby Dragon P.E.K.K.A
Baby Dragon
Zap Minions Mini P.E.K.K.A Flying Machine P.E.K.K.A
Freeze
Minions Mini P.E.K.K.A
P.E.K.K.A
Zap Minions Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions Flying Machine
Mini P.E.K.K.A P.E.K.K.A Minions Freeze
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Freeze Zap Minions Flying Machine Baby Dragon
Minions Zap Flying Machine Baby Dragon Freeze
Zap Flying Machine Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A
Minions Zap Flying Machine Baby Dragon Freeze
Minions Zap Flying Machine Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Minions Flying Machine Freeze
Zap Minions Mini P.E.K.K.A Baby Dragon Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Minions Mini P.E.K.K.A P.E.K.K.A
Zap Minions Flying Machine Baby Dragon
Zap Baby Dragon Freeze Minions Flying Machine
Mini P.E.K.K.A P.E.K.K.A
Minions Mini P.E.K.K.A Flying Machine Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Baby Dragon
P.E.K.K.A Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A
Zap Minions Flying Machine Baby Dragon Freeze
Mini P.E.K.K.A P.E.K.K.A Minions Flying Machine
Mini P.E.K.K.A P.E.K.K.A
Zap Freeze P.E.K.K.A Minions Mini P.E.K.K.A Flying Machine Baby Dragon
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A Flying Machine
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A
Flying Machine Baby Dragon
Zap Minions Mini P.E.K.K.A Flying Machine Baby Dragon Freeze P.E.K.K.A
Minions Zap Mini P.E.K.K.A Flying Machine Baby Dragon Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Freeze
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Freeze
Zap Baby Dragon
Zap Minions Flying Machine Baby Dragon Freeze
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Freeze
Zap Flying Machine
Minions Mini P.E.K.K.A
Zap Flying Machine
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minions Flying Machine Baby Dragon Freeze
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Freeze
Minions Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Minions Baby Dragon
Zap Flying Machine Baby Dragon
Zap Freeze Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Baby Dragon
Zap Flying Machine Baby Dragon
Zap Minions Flying Machine Freeze
Mini P.E.K.K.A
Zap
Zap Freeze
P.E.K.K.A
Zap Minions Flying Machine Freeze
Zap Flying Machine Baby Dragon
Freeze
Mini P.E.K.K.A Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap
Flying Machine P.E.K.K.A
Zap Minions Flying Machine Baby Dragon Freeze
Zap Flying Machine
Zap Flying Machine Baby Dragon Freeze

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