My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Miner Lava Hound
Giant Snowball
Musketeer Goblin Barrel Guards Miner Lava Hound
Zap
Goblin Barrel Guards Lava Hound
Barbarian Barrel
Musketeer Goblin Barrel Guards
The Log
Mini P.E.K.K.A Musketeer Goblin Barrel Guards
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards Lava Hound
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Barrel Guards Miner Lava Hound
Fireball
Musketeer Goblin Barrel Lava Hound
Poison
Musketeer Guards Lava Hound
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Miner Fireball Mini P.E.K.K.A Musketeer Freeze Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Miner Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Lava Hound Freeze Miner
Mini P.E.K.K.A
Musketeer
Musketeer
Mini P.E.K.K.A Miner
Goblin Barrel
Guards Miner Lava Hound
Guards
Miner Goblin Barrel Lava Hound
Freeze
Fireball
Miner
Guards Lava Hound Fireball Musketeer Goblin Barrel
Lava Hound
Fireball Miner Goblin Barrel Guards

Defense Synergies 1 8

Fireball
Mini P.E.K.K.A Musketeer Freeze Miner
Mini P.E.K.K.A
Fireball Musketeer Guards Freeze
Musketeer
Guards Fireball Mini P.E.K.K.A Miner
Goblin Barrel
Guards
Musketeer Mini P.E.K.K.A
Freeze
Fireball Mini P.E.K.K.A
Miner
Fireball Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Freeze
Mini P.E.K.K.A Musketeer Guards
Fireball Mini P.E.K.K.A
Fireball Freeze Musketeer Guards
Musketeer Fireball Freeze
Fireball Musketeer
Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer Miner
Guards Fireball Musketeer Freeze
Musketeer Fireball
Mini P.E.K.K.A Fireball Musketeer Guards Freeze
Fireball Mini P.E.K.K.A Guards Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Freeze
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Guards
Freeze Fireball Musketeer Guards
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball
Fireball Mini P.E.K.K.A Musketeer Miner
Guards Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Guards Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards
Fireball Musketeer Freeze
Mini P.E.K.K.A Guards Fireball Musketeer
Mini P.E.K.K.A
Freeze Fireball Mini P.E.K.K.A
Musketeer Guards
Mini P.E.K.K.A Musketeer Guards
Fireball Guards
Mini P.E.K.K.A Fireball Guards
Fireball Musketeer
Guards Fireball Mini P.E.K.K.A Musketeer Freeze
Fireball Mini P.E.K.K.A Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Freeze
Fireball Musketeer Miner
Fireball Miner
Fireball Musketeer Guards Freeze
Fireball
Fireball Musketeer Freeze
Musketeer
Fireball Freeze
Fireball Miner
Fireball Mini P.E.K.K.A Musketeer Guards
Miner Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Miner
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball Miner
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Freeze Fireball
Fireball Miner Musketeer
Fireball Musketeer Miner
Fireball Miner Musketeer
Fireball Musketeer
Fireball Musketeer Guards Freeze
Fireball Mini P.E.K.K.A
Fireball Musketeer Miner
Fireball Freeze
Fireball
Fireball Musketeer Guards Freeze
Fireball Musketeer
Freeze
Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Guards Freeze
Fireball Musketeer
Fireball Musketeer Freeze Miner

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