My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Baby Dragon Balloon Lumberjack
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard Baby Dragon Balloon Lumberjack
Fireball
Minions Goblin Gang Wizard Baby Dragon Balloon Lumberjack
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Baby Dragon Freeze Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Baby Dragon Freeze

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Baby Dragon Balloon Lumberjack
Goblin Gang
Baby Dragon Balloon
Wizard
Balloon Lumberjack Mega Knight
Baby Dragon
Minions Goblin Gang Balloon Lumberjack Mega Knight
Freeze
Balloon
Balloon
Freeze Lumberjack Minions Goblin Gang Wizard Baby Dragon Mega Knight
Lumberjack
Balloon Minions Wizard Baby Dragon Mega Knight
Mega Knight
Minions Wizard Baby Dragon Balloon Lumberjack

Defense Synergies 0 12

Minions
Baby Dragon Freeze Lumberjack Mega Knight
Goblin Gang
Lumberjack
Wizard
Freeze Lumberjack Mega Knight
Baby Dragon
Minions Lumberjack Mega Knight
Freeze
Minions Wizard Lumberjack Mega Knight
Balloon
Lumberjack
Minions Goblin Gang Wizard Baby Dragon Freeze
Mega Knight
Minions Wizard Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Lumberjack Minions Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Minions Freeze
Lumberjack Minions Goblin Gang Mega Knight
Lumberjack Mega Knight
Goblin Gang Freeze Minions Baby Dragon Lumberjack Mega Knight
Minions Goblin Gang Wizard Baby Dragon Freeze
Baby Dragon Mega Knight
Minions Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Minions Goblin Gang Wizard Baby Dragon Freeze Lumberjack Mega Knight
Minions Goblin Gang Wizard Baby Dragon
Lumberjack Mega Knight Minions Goblin Gang Wizard Freeze
Wizard Mega Knight Minions Goblin Gang Baby Dragon Freeze Lumberjack
Goblin Gang Lumberjack Mega Knight
Goblin Gang Freeze Lumberjack Mega Knight
Wizard Mega Knight Minions Goblin Gang Lumberjack
Mega Knight Minions Goblin Gang Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Freeze Minions Lumberjack Mega Knight
Lumberjack
Goblin Gang Wizard Mega Knight Minions Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight
Goblin Gang Wizard Baby Dragon Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Minions
Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight
Wizard Minions Goblin Gang Baby Dragon Freeze
Goblin Gang Minions Lumberjack
Mega Knight Lumberjack
Freeze Mega Knight Minions Baby Dragon
Goblin Gang
Mega Knight Minions Lumberjack
Mega Knight
Mega Knight Goblin Gang Wizard Lumberjack
Wizard Baby Dragon Mega Knight
Goblin Gang Minions Baby Dragon Freeze Lumberjack
Minions Mega Knight Wizard Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Baby Dragon
Freeze
Wizard Baby Dragon Mega Knight
Wizard Minions Baby Dragon Freeze
Wizard Baby Dragon
Wizard Baby Dragon Freeze
Wizard
Minions Goblin Gang Lumberjack
Wizard
Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon Freeze
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Freeze
Minions
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Minions Baby Dragon Mega Knight
Wizard
Baby Dragon
Freeze Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Wizard Baby Dragon
Minions Wizard Freeze
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Minions Goblin Gang Freeze
Wizard Baby Dragon
Freeze
Goblin Gang Wizard Baby Dragon Lumberjack Mega Knight
Wizard Baby Dragon
Mega Knight
Minions Goblin Gang Baby Dragon Freeze
Baby Dragon Freeze Mega Knight

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