My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Miner
Zap
Minions Inferno Tower
Barbarian Barrel
Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Wizard Miner
Fireball
Minions Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Freeze Poison Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Freeze

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Freeze Poison
Minions
Giant Miner Zap
Giant
Zap Minions Poison Miner Wizard
Inferno Tower
Wizard
Giant Miner
Freeze
Zap Poison
Poison
Giant Miner Zap Freeze
Miner
Zap Minions Giant Poison Wizard

Defense Synergies 0 8

Zap
Minions Inferno Tower Poison Miner
Minions
Zap Inferno Tower Freeze
Giant
Inferno Tower
Zap Minions Poison
Wizard
Freeze
Freeze
Minions Wizard
Poison
Zap Inferno Tower
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Inferno Tower Zap Minions
Inferno Tower Minions Freeze
Inferno Tower Minions
Poison
Freeze Zap Minions
Minions Inferno Tower Zap Wizard Freeze Poison
Zap Inferno Tower Poison
Inferno Tower Minions
Inferno Tower Miner
Minions Poison Zap Wizard Freeze
Minions Inferno Tower Zap Wizard Poison
Inferno Tower Zap Minions Wizard Freeze
Wizard Zap Minions Freeze Poison
Inferno Tower
Inferno Tower Zap Freeze
Wizard Minions Inferno Tower Poison
Zap Minions Wizard
Zap Wizard Freeze Poison Minions
Inferno Tower
Wizard Minions Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Poison Zap Wizard Miner
Zap Minions Inferno Tower
Zap Inferno Tower
Inferno Tower
Wizard Poison Zap Minions Freeze
Minions Inferno Tower
Inferno Tower
Zap Freeze Minions Inferno Tower Poison
Inferno Tower
Minions Inferno Tower
Zap Poison
Inferno Tower Wizard
Wizard
Inferno Tower Zap Minions Freeze Poison
Minions Poison Zap Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison Zap Miner
Poison Miner
Freeze Poison
Wizard Poison Zap
Wizard Poison Zap Minions Freeze
Wizard Poison
Poison Zap Wizard Freeze
Poison Miner Zap Wizard
Minions Poison
Poison Miner Zap Wizard
Poison Zap Wizard
Poison Miner
Minions Freeze Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Freeze Poison
Minions
Zap Wizard Poison
Zap Wizard Poison Miner
Minions Poison
Wizard Poison
Zap Poison
Zap Freeze Poison Wizard
Poison Miner Zap Wizard
Zap Wizard Poison Miner
Poison Miner Zap
Poison Zap Wizard
Zap Minions Wizard Freeze Poison
Poison Zap Wizard Miner
Zap Freeze Poison
Wizard Poison
Zap Minions Freeze
Poison Zap Wizard
Freeze
Poison Miner Wizard
Zap Wizard Poison
Zap Poison
Zap Minions Freeze Poison
Zap Poison
Poison Zap Freeze Miner

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